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September 15th, 2021, 03:06 #411Live stream: https://www.twitch.tv/gwydione
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September 19th, 2021, 14:42 #412
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In Ruins of Gauntlight. The parcel in room C17, the wand under frequency has the wrong spell and level listed.
it says it cast Heal at 1st level instead of Quench at 2nd level.Last edited by Darkrite; September 20th, 2021 at 19:43.
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September 26th, 2021, 21:48 #413
Hands of the Devil, chapter 1, room B12: The Gibtas Bounders have a typo in their stat block that causes them to get immunity to bludgeoning instead of resistance.
EDIT: Same adventure, room B20: The hallway to the north is described in the text as being passable, but the walls are set up such that a creature can't actually walk down it from room B14.Last edited by MaxAstro; September 27th, 2021 at 01:11.
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October 3rd, 2021, 11:04 #414
Malevolence
All creatures and NPCs are missing the automation success level, i.e. [SUCCESS][FAILURE], etc.“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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October 3rd, 2021, 15:46 #415
Yep. This was created before being informed that this was a thing - sorry. I will fix shortly but due to release schedule, the fixed version won't be in the LIVE environment until Oct. 12th.
EDIT: This has been fixed and checked in. These changes will be in the LIVE system on Tuesday, October 12th.Last edited by sciencephile; October 3rd, 2021 at 17:10.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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October 3rd, 2021, 18:26 #416
No problem, I had realised that.
Also in A4 the Gibbering Mouther automation is missing the 1 minute immunity effect.
I'll probably find more stuff as I'm running 2 groups through this horror house.“Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”
Terry Pratchett [RIP] - Jingo
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October 3rd, 2021, 18:33 #417
Yeah, I found that one and 2 or 3 similar omissions when I was fixing the automation effects. Also found a place where the "Effect:" was missing in front of the Immunity statement (thus it won't work right). I already repaired them and those will be LIVE on October 12th. I would recommend waiting until after then to report automation issues due to them being fixed and just not in the LIVE environment yet.
Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
Timezone: US Eastern Time
Ultimate License Holder
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October 11th, 2021, 14:38 #418
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In Ruins of Gauntlight, Room C36 Scriptorium
The spirit appears on the combat tracker Immune to everything that's supposed to break the resistance. IMMUNE: force; IMMUNE: ghost touch; IMMUNE: positive; IMMUNE: magical
Also the resistance is missing, so everything else is doing full damage.
Screenshot 2021-10-11 095254.jpgLast edited by Darkrite; October 11th, 2021 at 15:04.
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October 11th, 2021, 14:56 #419
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October 11th, 2021, 15:03 #420
The Resistance data is lumped in with the Immune data. Moving that data to the Resistances field should fix the issue. The converter should get onto this soon - in the meantime you can do that manually before adding to the CT.
Immunities: death effects, disease, paralyzed, poison, precision, unconscious
Resistances: all damage 7 (except force, ghost touch, or positive; double resistance vs. non-magical)Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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