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July 4th, 2020, 04:43 #11
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Thanks for the steps to reproduce the OB bug. It makes it much easier to track things down.
Large and Super Large critical tables work the way they did in v1.8, at least so far. They are in the RM Tables under Criticals - Arms Law/Claw Law and when resolving an attack by right clicking the entry on the attack table it will show options for Large and Super Large criticals to the left and upper left in the radial menu.
Eventually I plan on having those 2 critical tables along with the critical reductions automatically selected based on the field on the NPC sheet.
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July 4th, 2020, 05:26 #12
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July 5th, 2020, 22:34 #13
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July 6th, 2020, 06:49 #14
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I did find another bug when trying to change the item type for NPCs in the CT which will be resolved in the next version.
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July 6th, 2020, 20:40 #15
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Ah, that must be the bug I encountered then; I had noticed the Special weapon type, but editing the NPC entry (that was already on the combat tracker), didn't change the behavior of the weapon. I should have gone back to editing the module entry before adding it to the combat tracker to be more thorough. Ah well, glad you found a bug!
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