Thread: GURPS 4E Core Ruleset
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October 4th, 2022, 10:57 #1331
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 4th, 2022, 12:42 #1332
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October 4th, 2022, 12:44 #1333
- Join Date
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 20th, 2022, 00:32 #1334
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New Dice, Some Observations
I dropped the coin and got the entire new fancy dice bundle.
I loaded a campaign with GURPS No Dice and GURPSCore activated.
The dice that appear are a d6 and a d100.
They appear to overlap on the Mod box. If you move the cursor to an area just beyond the upper right corner of the d6, you should see a lock icon appear and then can unlock and reposition the the dice tray to the right.
The dice appear larger.
The various visual effects of the dice appear to be working properly.
I haven't looked to see if the Dice Tower is in anyway impacted by the new, larger dice and their position, although if I remember correctly the dice tower can be unlocked and repositioned.Rulesets:
GURPS 4th Edition, Savage Worlds Adventure Edition, Savage Pathfinder, Dungeon Crawl Classics, Classic D&D, 5e Essentials
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October 20th, 2022, 00:59 #1335
Supreme Deity
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The GURPS ruleset will need to be updated to modify the dice position, and disable the d100.
Here's an example from WOIN for the dice position above the modifier stack:
Code:<panel name="dicepanel" merge="join"> <anchored> <left offset="0" /> <top anchor="bottom" offset="-175" /> </anchored> </panel>
Code:<panel name="dicepanel" merge="join"> <anchored> <left offset="210" /> </anchored> </panel>
Code:<die name="d100"> <icon>d10icon</icon> <menuicon>percent</menuicon> </die>
Code:<die name="d100" merge="delete" /> <die name="r100" merge="delete" /> <die name="g100" merge="delete" /> <die name="b100" merge="delete" /> <die name="p100" merge="delete" />
JPG
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October 22nd, 2022, 03:54 #1336
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This is an old minor issue, but the TAB order of Thrust and Swing are backwards on NPCs... and messes with my head every time =)
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October 22nd, 2022, 10:55 #1337
- Join Date
- Apr 2010
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- Australia
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Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 22nd, 2022, 10:56 #1338
- Join Date
- Apr 2010
- Location
- Australia
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- 898
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 22nd, 2022, 14:33 #1339
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Ruleset updated via the FG Forge.
- GURPS 4e Ruleset v3.9.2 - 22nd Oct 2022 (FG Unity Only)
- Fixed: Client Combat Tracker script error issue.
- Fixed: Dice placement issue.
- Fixed: NPC tab order.
- Added: GURPS No Dice optional extension to the ruleset forge update.
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
Campaigns (Ultimate License Holder)
GURPS Traveller - The Empty Peace
GURPS Shadowrun - Power Plays
GURPS Banestorm - Dark Clouds Rising
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October 27th, 2022, 15:35 #1340
Thank you for the speedy update, ronnke
In other news: I had some money to throw away, so I decided to buy the bundle with all the new FG animated dice (on Steam you get a small discount). Amazing effects, very nicely done. There is just one small problem that I didn't anticipate: they are nearly invisible over the white chatbox background of the GURPS theme ^^"
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