Thread: Condition/effects IF/IFT query
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October 5th, 2017, 19:29 #1
Condition/effects IF/IFT query
So, I'm not to familiar with how IF/IFT condition/effects work but the first run in with it has been trying to figure out a way for a ranger type with a mark ability to use it.
The first thought was the standard "IFT: marked;DMG: 1d6" and then just put a "marked" string in effect on the target marked. Didn't work. So I poked around the forums and apparently the condition has to exist as one of the types listed in the ruleset (in this case I was testing 5E) so ... I tweaked the above to use "intoxicated" and put intoxicated on the target and it worked as intended.
So I thought to myself, quick extension to just adjust and add the conditions to have a "marked" and I'm done. I did that but I wanted to ask before I left it at that... is there another (better) way to do what I'm trying?---
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October 5th, 2017, 19:38 #2
Supreme Deity
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Try adding a "Marked" condition to the target, and keeping a "IFT: CUSTOM(Marked); DMG: 1d6" effect on the ranger.
Regards,
JPG
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October 5th, 2017, 19:53 #3---
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October 5th, 2017, 19:57 #4Live stream: https://www.twitch.tv/gwydione
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October 5th, 2017, 20:33 #5
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You can also stack effects so, "IFT: CUSTOM(Marked); DMG: 1d6; GRANTADVATK" is possible as well.
So in the case of Hunters Mark you do something like this:
Create an effect and set it to target name it Hunters Mark and put in the Effects Section, "Hunter's Mark"
Then create a passive effect with an endless duration and set it to targeting self. Then put the "Hunter's Mark Checker; IFT: CUSTOM(Hunter's Mark); DMG: 1d6".
DM can set the effects on a player to invisible from the combat tracker so it doesn't clutter the screen if stuff gets too long.Last edited by ArcebU; October 5th, 2017 at 20:37.
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October 5th, 2017, 23:36 #6
Hunter's mark is a targeted effect. Create an effect DMG: 1d6, set the target to self. To apply it hold shift and click the effect while you have an enemy targeted or hold shift while dragging the effect onto it.
More information here.
https://www.fantasygrounds.com/wiki/...fect_TargetingIf there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 5th, 2017, 23:43 #7
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Zacchaeus's solution is another way to do it.
I prefer the way above with the conditional personally, but it can be done either way.
Cheers,
JPG
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October 6th, 2017, 02:44 #8---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 6th, 2017, 03:24 #9
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That should work. The pattern match for whether an effect is a concentration effect is "%([cC]%)".
Cheers,
JPG
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October 6th, 2017, 03:48 #10
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