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December 14th, 2020, 13:11 #31
Its much closer. I am still experiencing a slight bug.
Observed behavior: When an npc is first added to the CT and then to a map, the SA hide button does not appear to work when clicked (the tokens remain visible in the CT). However, if you then immediately show the tokens and hide them again, it does work. It appears that the first time pressing the hide button on a new NPC does set some value, but doesnt refresh the CT filter.
Steps to reproduce:
1. add npc to CT
2. drag to map
3. use selection tool to select NPC
4. click the SA deactivate tokens button (red X)
token still appears in the CT.
5. click the activate token button (green check), then the deactivate button again.
token now appears/disappears as expected.
All in all, its a very easy bug to work around, but if you can figure out how to make sure the filter is reapplied after the first click, it would be nice.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 14th, 2020, 15:36 #32
Hi Mattekure,
Thanks for testing for me
I'm not seeing the behaviour you are describing though, if I follow your steps everything works exactly as intended i.e. the 1st click of the red x button removes the actor from the CT.
Are you sure you have the latest version of the SA extension? I think one was posted yesterday.
Also, just to be sure, I'm testing in FGC, not FGU incase this makes a difference.
Cheers, Steve
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December 14th, 2020, 15:46 #33For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 14th, 2020, 15:48 #34
I just tested in FGC and the behavior does not occur. It is only in FGU.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 14th, 2020, 15:55 #35
I just tried with only SA loaded in FGU and saw the same thing happen.
CAn you try that also? And if it still happens it may be an idea to give Celestian a heads up about it.
Cheers, Steve.
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December 14th, 2020, 17:06 #36For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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December 15th, 2020, 17:28 #37
Posted the updated version to post #1, which should be compatible iwth Celestians Situational Awareness extension.
Thanks to Celestian for allowing me to copy his code.
Cheers, Steve.
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January 15th, 2021, 13:14 #38
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February 19th, 2021, 23:52 #39
Stv, some fellow DM's and I were just talking about needed an extension that does what yours does, but we did have some ideas that might make a nice addition to your extension if I may suggest:
- Randomly PM/Whisper to the DM "Hey, X Creature has legendary actions still available, isn't now a good time to use one?". It could send these whispers when a PC ends a turn.
- You could add Lair Actions to this too and remind the DM with a whisper at Initiative Count 20.
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February 20th, 2021, 15:32 #40
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