View Poll Results: How should Autosounds Trigger?
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Multiple Choice Poll.
Thread: DOE: Sound Extension
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November 30th, 2016, 16:12 #431
Ye, actually the string.find implementation use the plain method; it means that a perfect match of the string is required. It would be very cool to have a checkbox to decide when to use it or not.
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November 30th, 2016, 22:36 #432
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December 2nd, 2016, 16:42 #433Actually, if you had looked at the link I provided, you would see that string.find uses the "magic patterns" (similar to REs) to match.
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December 2nd, 2016, 17:44 #434
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December 2nd, 2016, 17:58 #435Again, you have not looked at the documentation. the three parameters to string.find are original string, string to find, AND STARTING POSITION. The third parameter is if you want to start searching again past where an earlier match ended to find multiple occurrences.
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December 3rd, 2016, 13:27 #436
I have got this working now with Discord without having the DM's mic open so Syrinscape can cut in.
The procedure is identical to TS or Skype in that you have to tinker with default channels etc. so follow that guide for Discord. The difference are outlined below.
1. Download and install the Discord PTB (Public Test Build) - it is on their download page.
2. Make a new Discord ID for the PTB client. I called mine SoundBot.
3. Voice settings need to be setup pretty much the same as the other Discord guide for Syrinscape (https://forum.syrinscape.com/t/syrin...nline-play/709)
4. Setup voice activity as shown in the picture
Attachment 16737
5. Make both clients of Discord join the same channel and all sounds will play in Discord.
Hope that is clear enough.Got a Bug - Click & FOLLOW the procedure here, it will save time
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December 3rd, 2016, 18:35 #437
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Why would someone want discord vs teamspeak? What are advantages?
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December 4th, 2016, 05:43 #438
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Hey guys, I'm relatively new to Fantasy Grounds, and I have a question concerning this sound extension and perhaps syrinscape: Will I be able to play songs that I already have on my computer for the background music, because I don't really need to have my own mixes that syrinscape offers.
Sorry if this a pretty basic question, but I'm still learning one step at a time, so thank you so much in advance for any help.
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December 4th, 2016, 06:03 #439
The instructions on how to use the virtual cable works for an MP3 player or other sound sources. Shrunscape makes it easy to grab strings the this extension understands and can automate, but I think you can figure out the right command yourself for your player and code it that way. Or not use this extension at all if you don't need automation or the other players having easy access to your standard sounds
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December 4th, 2016, 08:07 #440
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