DICE PACKS BUNDLE
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  1. #361
    Nope. I have the purchased version (Fantasy Grounds and Paizo have gotten a great deal of money out of me, I support them thanks). My buddy bought me it initially, I used that copy then repurchased my own (using my Paizo purchased copy for the discount) in an attempt to correct the problem. I had no problem with other races expect Human or other races showing up Half-Elf/Half-Orc.

    That said, I reinstalled Fantasy Grounds and I see them now. Thank you and party on.
    Last edited by Cdshepard; December 30th, 2020 at 23:05.

  2. #362
    Quote Originally Posted by Cdshepard View Post
    Nope. I have the purchased version (Fantasy Grounds and Paizo have gotten a great deal of money out of me, I support them thanks). My buddy bought me it initially, I used that copy then repurchased my own (using my Paizo purchased copy for the discount) in an attempt to correct the problem. I had no problem with other races expect Human or other races showing up Half-Elf/Half-Orc.

    That said, I reinstalled Fantasy Grounds and I see them now. Thank you and party on.
    If you have a similar issue in he future deleting the vault files should force FG to redownload them without having to reinstall everything.

  3. #363
    I couldn't find it on the lists, and maybe I did something wrong, but the Wizard Lightning Reflexes save did not update to give the bonus for Expert and I don't see a way of altering that manually. The tracker specifically said "no automation applied" but save proficiencies typically have been automated.

  4. #364
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    Quote Originally Posted by elisaelli View Post
    I couldn't find it on the lists, and maybe I did something wrong, but the Wizard Lightning Reflexes save did not update to give the bonus for Expert and I don't see a way of altering that manually. The tracker specifically said "no automation applied" but save proficiencies typically have been automated.
    The messaging in the tracker is what you should go on. In the current live channel, there is little automation of class features beyond 1st level. There is no automation for Wizard lightning reflexes in the current live channel. If there isn't a little "A" to the left of the class feature name in the class "Other" tab, then there won't be any automation applied.

    Release 18 will bring a lot more automation. This is currently undergoing testing in the test channel. Information on that here: https://www.fantasygrounds.com/forum...ase-18-testing
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #365
    Is that an updated theme in the release 18 video? (Buttons look better)
    "When questing once in noble wood of gray medieval pine, I came upon a tomb, rain-slicked, rubbed cool, ethereal, its inscription long vanished, yet still within its melancholy fissures."

  6. #366
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    Quote Originally Posted by Willot View Post
    Is that an updated theme in the release 18 video? (Buttons look better)
    Details on release 18 here: https://www.fantasygrounds.com/forum...ase-18-testing

    See the "other" section in post #2.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #367
    Bug: Dragging the Retribution Axe from the Core Rules into the inventory does not add it to the weapons in the action tab. But dragging the Retribution Axe from the Abomination Vaults 1 does add it.
    “Build a man a fire, and he'll be warm for a day. Set a man on fire, and he'll be warm for the rest of his life.”

    Terry Pratchett [RIP] - Jingo

  8. #368
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    Quote Originally Posted by Farnaby View Post
    Bug: Dragging the Retribution Axe from the Core Rules into the inventory does not add it to the weapons in the action tab. But dragging the Retribution Axe from the Abomination Vaults 1 does add it.
    The Core Rules has magic items set as items, not as their end type (weapons, armor, etc.). This was done to get the Core Rules out on time. When bombs are added as a new item type, the armor and weapons in the Treasures chapter will be updated to be the correct item type. Some of the work in Release 18 is paving the way for that.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  9. #369
    Quote Originally Posted by malvok View Post
    The spell Soothe is set up to do damage instead of healing. Also, would it be possible to get wound and dying status on the combat tracker?
    This spell (and most others) are corrected in the next ruleset release (currently in the test channel).

  10. #370
    This might have been reported already as my search-fu is lacking, but it appears the bandolier is missing from the adventuring geat. Thanks!
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