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October 29th, 2019, 04:42 #821
Something I just noticed recently when you clear all initiatives it doesn't reset the round to 1 and clear the turn, it just simply removes initiative roll values. It doesn't work like 5E ruleset does, is there a way to reset the CT?
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October 30th, 2019, 03:28 #822
I created a Soldier with Blitz ability and then dragged the class feature Rapid Response to the Class abilities section. This should have give +4 to initiative and +10 to move but it did not do this.
I also noticed that the character was automatically given a feat but that does not happen until Level 2
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October 30th, 2019, 04:57 #823aka Laendra
(Discord: Laendra#9660)
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OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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October 30th, 2019, 05:09 #824aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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October 30th, 2019, 15:24 #825
- Join Date
- Oct 2016
- Posts
- 4
I seem to be getting a -4 modifier for entangled condition instead of -2.
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October 30th, 2019, 16:38 #826aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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November 2nd, 2019, 04:34 #827
- Join Date
- Sep 2019
- Location
- NJ
- Posts
- 149
Just finished a game session an observed a damage calculation issue. When I rolled a crit (nat 20) it did not double my successful Trick Attack damage. I was surprised when I didn't get a "shower" of dice for the damage roll. Please advise.
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November 2nd, 2019, 05:41 #828
We have that on the issues list- Until we get it fixed just roll your Trick attack Damage again.
But as a Side note a natural 20 is not always a [Crit Hit]. If the total roll exceeds the targets EAC or KAC then its a [CRIT] if lower it should be just report [AUTOMATIC HIT] (which just does normal damage).Discord User : Samarex#0318
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Lets Play a RPG
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November 4th, 2019, 21:31 #829
@All,
Good Morning, with the current status of FG to help us answer when your reporting a bug please include what your running
--FGC or FGU
--If FGC are you on Live or Test server.
--What SFRPG Revision is reported in chat.
This information lets us know where to look and how we need to set up to verify the issue.
Thank YouDiscord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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November 5th, 2019, 02:06 #830
Please note...if you are running Fantasy Grounds Unity, ALL bug reports should remain in the Playtest forums for now.
aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
Extension Support Discord: https://discord.gg/gKgC7nGpZK
Extensions = risk to your gaming experience. If you haven't tested out the extensions in your campaign before your gaming session, turn them off. If you don't backup your campaigns regularly, you're doing it wrong.
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