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January 12th, 2020, 09:49 #401
The first post is telling you which modules have been updated only. There are no links. In order to see the LOS in action in those modules you will need, as LE points out, to own them; that is you will have needed to have bought the modules from the store or from Steam. You access them in the usual way via Library > modules > Load. If you haven't bought any of the modules then you won't be able to see any of the LOS.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 12th, 2020, 13:40 #402
- Join Date
- Feb 2018
- Posts
- 3
Oh so it's all done within FGU? That's awesome! I already own a fair amount of the modules I didn't realise that it was that easy hahah. Thank you so much for your help.
I seriously love how genuine and helpful this community is and the staff at FG are. Not only is FG an incredible tool but it's all more enjoyable because of that same community and staff. 😊
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January 13th, 2020, 02:47 #403
In Curse of Strahd, on the third floor of Death House - The secret door should be accessible from the balcony as well as from the Nursemaid's bedroom. Currently, it only has one entrance.
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January 13th, 2020, 11:08 #404If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 15th, 2020, 00:16 #405
- Join Date
- Jun 2016
- Location
- CA
- Posts
- 41
I am working through the LOS for Pathfinder Adventure Path #123: The Flooded Cathedral (Ruins of Azlant 3 of 6), and a few odd questions came up. I have tried to search the forums for answers, but these have eluded me.
1. Should the effects layers be included? Several of these maps are underwater maps, so if I add the effects layer for ocean will that be useful data to have included?
2. Some of the maps are split between land and sea areas. Is there a way to limit an effects layer to just one part of the map?
WLP
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January 15th, 2020, 01:27 #406
No, to both questions. All you are concerned with is adding the LOS information onto the map.
Anything else would be for the DM to decide when the hp game is being played.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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January 15th, 2020, 03:19 #407
- Join Date
- Jun 2016
- Location
- CA
- Posts
- 41
Well then, on that note here is the LOS file for Pathfinder Adventure Path #123: The Flooded Cathedral (Ruins of Azlant 3 of 6). If someone could give them a glance and make sure I have not done anything too far off the normal, that would be wonderful.
WLP
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January 18th, 2020, 15:19 #408
PotA LOS updated
PotA updated maps at this original post:
https://www.fantasygrounds.com/forum...l=1#post452575
NOTE: I also went back over previously completed maps and cleaned up the doors and other "extra" nodes I could find."Time is an illusion...lunch time doubly so."
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January 18th, 2020, 20:26 #409
I might have missed it , but is their a short-cut key for the "remove points"?
I find it quicker sometimes to just draw an occluder past another occluder then just remove the points so it snaps to the other occluder."Time is an illusion...lunch time doubly so."
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January 18th, 2020, 22:17 #410If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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