DICE PACKS BUNDLE
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  1. #401
    Quote Originally Posted by 0m0n View Post
    There appears to be an issue when using the MAXHP effect. It changes the current field (CUR) but leaves the MAX field untouched on the character sheet but works in the CT.
    Attachment 52419
    Yeah, this behavior while certainly not ideal is consistent with the normal behavior in FG of effects not showing their changes on the character sheet. That said I do have some general UI improvements in mind for a future update.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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  2. #402

    Join Date
    Apr 2020
    Location
    Australia
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    46
    Quote Originally Posted by MeAndUnique View Post
    Yeah, this behavior while certainly not ideal is consistent with the normal behavior in FG of effects not showing their changes on the character sheet. That said I do have some general UI improvements in mind for a future update.
    Thanks MeAndUnique. I appreciate the response.

    Interestingly MadNomads Character Sheet Effects also utilises MAXHP and running this without Constitutional Amendments results in the MAX field adjusting correctly. Both together and it stops adjusting so could be a load order issue but changing that may cause other issues. I'll just tell my players that the MAX is the theoretical max without effects.

    I love all you extensions btw. Just started using KnK as one of my players picked up a wand and don't know how I went without it. Converted the non darkvision players torches to use this now as they always forgot to track how many torches they burnt through

  3. #403
    Is there a way to use this extension to make an effect that would give the targeted creature immunity to a certain type of damage but that damage would be done instead to the person who applied the effect?

  4. #404
    Quote Originally Posted by Alexander Red View Post
    Is there a way to use this extension to make an effect that would give the targeted creature immunity to a certain type of damage but that damage would be done instead to the person who applied the effect?
    Unfortunately no, not at present. It will be provided in the next feature update, barring unforeseen complications with implementation, though I don't have a solid timeline to provide on that.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  5. #405
    It would be fancy if you could add some way to have an ability expend hit dice... i've designed a bunch of class abilities and magic items in the past that use them as a resource, but 5e in FGU is a bit inflexible in how it handles them, so using them for that is a little bit fiddly.

  6. #406
    Quote Originally Posted by Fingersome View Post
    It would be fancy if you could add some way to have an ability expend hit dice... i've designed a bunch of class abilities and magic items in the past that use them as a resource, but 5e in FGU is a bit inflexible in how it handles them, so using them for that is a little bit fiddly.
    Support for such was just released today for Capital Gains, in fact.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

  7. #407
    ProStashio-Pending-deletion
    Guest
    This looks great! Slowly using this in my sessions!
    The only thing I wish I really had was an ability to do + or - x amount of health, because math can go wrong if needing to add or remove health manually

  8. #408
    So I ran into this strange bug with this ext and TMT. If I use "steal" from CA and do critical damage, the game hard locks up. Without the critical damage, no issues. I assume this might be on the TMT side but I am not sure.

    The effect I am using, "on next roll", "self"
    DMG: 1d4 piercing, steal
    Attached Images Attached Images

  9. #409
    Here is the setup.
    Attached Images Attached Images

  10. #410
    Quote Originally Posted by nephranka View Post
    Here is the setup.
    Thanks for sharing the details, and sorry for the inconvenience. I'll get this resolved as soon as I can figure out why it's behaving this way.
    My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
    My GitHub: https://github.com/MeAndUnique
    Buy me a coffee: https://ko-fi.com/meandunique
    Discord: MeAndUnique#6805

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