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  1. #321
    Quote Originally Posted by bawsr View Post
    Hello.. One item my players and I noticed. When someone was vulnerable, their toughness role was halved. Reading the book and asking GM's who have run this game a lot longer than I have, nobody thought this was correct. is this intentional or accidental?

    also I saw last time I checked this bug hadn't been fixed.

    https://www.fantasygrounds.com/forum...ht=#post551403

    thanks. We are enjoying the product.
    Thank you for the report. We will get in contact with the developer.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #322
    Ok, did some research with the core rulebook and this is what I found for the condition for Vulnerable. Page 18

    Capture.PNG
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #323
    Quote Originally Posted by bawsr View Post
    Hello.. One item my players and I noticed. When someone was vulnerable, their toughness role was halved. Reading the book and asking GM's who have run this game a lot longer than I have, nobody thought this was correct. is this intentional or accidental?

    also I saw last time I checked this bug hadn't been fixed.

    https://www.fantasygrounds.com/forum...ht=#post551403

    thanks. We are enjoying the product.
    Yes, I agree this is a bug. Good catch.

    I've attached a snap of the rules reference declaring that Dodge and Parry are the active defenses (i.e. Toughness should not be lowered when vulnerable and/or defenseless).
    Attached Images Attached Images

  4. #324
    Pushed a fix to have Vulnerability only affect active defenses (Dodge/Parry)
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #325
    Quote Originally Posted by superteddy57 View Post
    Pushed a fix to have Vulnerability only affect active defenses (Dodge/Parry)
    Same problem exists with Defenseless (the more severe version of Vulnerability) affecting Toughness. Hopefully you caught that as well.

  6. #326
    A fix for Defenseless will be pushed with the next weekly update.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #327
    Quote Originally Posted by superteddy57 View Post
    A fix for Defenseless will be pushed with the next weekly update.
    Sounds good. Thanks, Dominic!

  8. #328
    Thanks for the timely response about vulnerable.

    Did a fix for johnny rocket/lady liberty ever get fixed? Maybe I have to refresh any changes I made to the mod or something.

    This was the original discussion around the issue.

    For example in the Freedom city guide.. Under Johnny Rocket link and page. There is all Lady Liberty information.
    Attached Images Attached Images
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

  9. #329
    Quote Originally Posted by bawsr View Post
    Thanks for the timely response about vulnerable.

    Did a fix for johnny rocket/lady liberty ever get fixed? Maybe I have to refresh any changes I made to the mod or something.

    This was the original discussion around the issue.

    For example in the Freedom city guide.. Under Johnny Rocket link and page. There is all Lady Liberty information.
    When the module is worked on, it would be present with it's own line in the City Hall. Another developer is responsible for Freedom City and will produce a fix when they are able to.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #330
    Playing Mutants and Masterminds in Fantasy Grounds, we are facing a couple of challenges. The first one is, as a GM when I drop the attacks the items seems to resolve well. When the players try and target and either hit a skill for attack or a power, it doesn't seem to force the NPC's to make the rolls. Are we doing something wrong? Is there a good guide for adding powers. I have had to help my players a few times and sometimes I even get confused on adding the Mutants and Masterminds powers and effects to the character sheets. I wasn't sure if there was a FAQ or a cheat sheet.

    thanks for all the help.
    GM Ultimate license FGC and FGU

    Just Finished running City of Eyes Level 20 Characters 5 players FGU
    Group now running new campaign.

    Playing a Survival DND game in FGU

    Running a Mutants and Masterminds game in FGU

    Playing a Mutants and Masterminds game in FGU

    Playing a DND campaign based in MIDGARD

    Playing a Homebrew Campaign against the Dragon kings in FGU

    Running a game of Fallout 2d20

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