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May 25th, 2021, 17:24 #321Dominic Morta
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Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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May 25th, 2021, 17:30 #322
Ok, did some research with the core rulebook and this is what I found for the condition for Vulnerable. Page 18
Capture.PNGDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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May 25th, 2021, 22:05 #323
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May 25th, 2021, 22:37 #324
Pushed a fix to have Vulnerability only affect active defenses (Dodge/Parry)
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 25th, 2021, 23:39 #325
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May 26th, 2021, 00:39 #326
A fix for Defenseless will be pushed with the next weekly update.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 26th, 2021, 15:31 #327
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May 30th, 2021, 06:15 #328
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Thanks for the timely response about vulnerable.
Did a fix for johnny rocket/lady liberty ever get fixed? Maybe I have to refresh any changes I made to the mod or something.
This was the original discussion around the issue.
For example in the Freedom city guide.. Under Johnny Rocket link and page. There is all Lady Liberty information.GM Ultimate license FGC and FGU
Just Finished running City of Eyes Level 20 Characters 5 players FGU
Group now running new campaign.
Playing a Survival DND game in FGU
Running a Mutants and Masterminds game in FGU
Playing a Mutants and Masterminds game in FGU
Playing a DND campaign based in MIDGARD
Playing a Homebrew Campaign against the Dragon kings in FGU
Running a game of Fallout 2d20
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May 30th, 2021, 10:40 #329Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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June 11th, 2021, 06:05 #330
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Playing Mutants and Masterminds in Fantasy Grounds, we are facing a couple of challenges. The first one is, as a GM when I drop the attacks the items seems to resolve well. When the players try and target and either hit a skill for attack or a power, it doesn't seem to force the NPC's to make the rolls. Are we doing something wrong? Is there a good guide for adding powers. I have had to help my players a few times and sometimes I even get confused on adding the Mutants and Masterminds powers and effects to the character sheets. I wasn't sure if there was a FAQ or a cheat sheet.
thanks for all the help.GM Ultimate license FGC and FGU
Just Finished running City of Eyes Level 20 Characters 5 players FGU
Group now running new campaign.
Playing a Survival DND game in FGU
Running a Mutants and Masterminds game in FGU
Playing a Mutants and Masterminds game in FGU
Playing a DND campaign based in MIDGARD
Playing a Homebrew Campaign against the Dragon kings in FGU
Running a game of Fallout 2d20
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