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August 3rd, 2022, 02:02 #301
That's a little worrisome then. Not sure what to do now.
Last edited by Stargrove; August 3rd, 2022 at 02:08.
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August 3rd, 2022, 16:21 #302bmos' extensions
he/them
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August 3rd, 2022, 18:25 #303
Weirdly enough I just experienced the same behavior with a new pf2 campaign. We did some script based changes to the menu button to be able to show more custom buttons and sub menus entries. This might be related to those changes.
It would be odd, if something like this wasn't noticed until now, so maybe some update is messing with us.Last edited by SirMotte; August 3rd, 2022 at 18:31.
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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August 3rd, 2022, 22:05 #304
It works without the theme loaded and I am using the PF2 ruleset.
Everything was fine two weeks ago this Friday when my group played last time. I noticed it this week while I was doing prep for this Friday.Last edited by Stargrove; August 3rd, 2022 at 22:09.
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August 3rd, 2022, 22:12 #305
My testing is limited to 5E, I didn't know you were using another ruleset. I thought this was supported for 5E only, my bad.
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August 3rd, 2022, 22:53 #306
Our most beloved egghead MeAndUnique found the problem.
"The problem is that the extension file gets loaded for all rulesets, and has a bit in there to update the position of the Battle Tracker button for the Kingdoms and Warfare extension. That button in 5e lives where the menu button does in pf2e; so the theme is placing an invisible functionless button over top the menu button."Last edited by SirMotte; August 3rd, 2022 at 23:05.
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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August 3rd, 2022, 22:55 #307
I look forward to testing the fix. Thanks for the quick work on this. I am also surprised no one has caught this until now. I wonder how long it has been an issue.
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August 3rd, 2022, 22:56 #308
Last edited by SirMotte; September 3rd, 2022 at 12:20.
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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August 3rd, 2022, 23:04 #309
Update + Hotfix - Version Beta 2.9.6 - Gelatinous Candy
Anouncement:
Hotfix for PFRPG2 Combat Tracker Menu Button not working correctly. Again special thanks to MeAndUnique for finding and fixing the issue.
Enjoy!
Sir Motte
Changelog - Theme Elements:
- Addad new outline color to sidebar and hotkey bar again for consistency.
- Defined Action Icons that get shown in chat when something is triggered to be 30x30px squares - Groundwork for Chat Icon rework.
Added Extension Support:
- Power Up by Ryan Hagelstrom.
- Moon Tracker by DMFirmy, maintained by bmos.
- Ammunition Manager by bmos.
Supported Extension changes:
- Fixed Better Combat Effects using the same icon as Better Combat Effects Gold. *gurrrr*
I support ORC(L) and #opendnd!
Check out my Extensions and Materials for FGU!
Dark Theme: Sir Motte's Magnificent Darkness - Hearth Edition.
Custom GM Icon: Sir Motte's GM Icon Replacer.
Midjourney Art: AI generated images for my campaign.
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August 3rd, 2022, 23:09 #310
Cool. When will it be available for download from the Forge? I have tested the developer build on Github and can confirm it is working.
Last edited by Stargrove; August 3rd, 2022 at 23:11.
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