Thread: Call of Cthulhu 7E ruleset
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March 29th, 2020, 13:06 #421
- Join Date
- Dec 2019
- Posts
- 8
Hi !
I play a campaign in years 800. I can create custom skills, but I search a way to remove some core skills (like fireamrs or drive auto)...
Thank for your help !
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March 29th, 2020, 13:30 #422
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March 29th, 2020, 13:44 #423
- Join Date
- Dec 2019
- Posts
- 8
Thanks for this quiclky answer !
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March 30th, 2020, 23:45 #424
- Join Date
- Dec 2015
- Posts
- 14
Hello!
I have bought the 7th edition ruleset because i wanted to master "Masks of Nyarlathotep". I wanted to create the example player characters but the first directly gives me a little bit of pain. He is an engineer and normally an engineer has 30-60 percent of credit rating, but this special char hast only 10. So when i put 10 into the credit rating field he jumps back to 30.... Is there a way to freely modify the skills?
Greetings from germany!
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March 31st, 2020, 00:05 #425
gday from Australia blade36
that setting is coming from the occupation.
go to the personal tab and click the button for Engineer occupation on your sheet and adjust the CR to 10 - 60
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March 31st, 2020, 06:46 #426
- Join Date
- Dec 2015
- Posts
- 14
Thanks very much
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March 31st, 2020, 21:04 #427
How to spend luck in Call of Cthulhu 7e?
[FGU ULTIMATE LICENSE HOLDER][BRAZILIAN][GMT-3]
[RPG PLAYER]
[TWITCH] [YOUTUBE]
[Core RPG - Package] [Leather Theme Addition] [Rolemaster (Classic) - Shopping Stores] [Rolemaster (Classic) - XP Tab]
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March 31st, 2020, 22:50 #428
- Join Date
- Dec 2018
- Location
- Sweden
- Posts
- 14
One thing I would like to see whoever it is at Chaosium (or so I presume) that is working on this model:
Fix Vehicles!
Even at the Vehicle section, we are unable to add the build, amount of seats and the armour it provides to the player without adding it to the note box. I would expect this to already be filled in by the module, but the entire vehicles section is blank, which is not good.
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April 1st, 2020, 03:09 #429
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April 1st, 2020, 03:09 #430
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