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August 18th, 2021, 15:03 #101
I believe that if you use the Universal Modules extension you should be able to load up the maps and story.
You will also see the encounters but the monsters will need to be replaced.
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August 18th, 2021, 15:06 #102
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August 18th, 2021, 21:38 #103
I have keep on the borderlands for 2e and It loads up with the universal modules extension. I just noticed damned had already replied.
Last edited by Durhazz; August 18th, 2021 at 21:39. Reason: update
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September 3rd, 2021, 16:48 #104
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Have there been any modules done with the SRD data for OSE yet? I haven't been able to find any.
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September 3rd, 2021, 17:03 #105
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September 4th, 2021, 00:17 #106
I think that there is OSE data available for the new standalone OSE2.pak ruleset.
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September 4th, 2021, 00:24 #107
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September 8th, 2021, 18:04 #108
After a lot of experimenting I have determined that with this Extension loaded, you can't /export Classes to a module. I made a new MoreCore campaign with no extensions loaded and I can export Classes just fine. When I load the same campaign with the OSE Extension, Classes does not appear in the export window, and even with select all, Classes are not exported.
MoreCore w/o OSE Ext: https://puu.sh/I9U55/b625ee34c0.png
MoreCore w/ OSE Ext: https://puu.sh/I9U6A/b4dcf72d7f.png
I even tried removing the record_pcclass.xml and the extension reference to it (so it uses the MoreCore Classes which I prefer) and I still can't export Classes. I've got the entire Rules Cyclopedia perfectly built but I can't export the classes LOL!
Can someone that understands Extensions better than I do tell me what part of this extension is removing Classes from the export window so I can fix it? Thanks!
EDITS: Revised my question as I did more and more self-experimenting.
UPDATE: I've figured out commenting out the following in extension.xml will restore Classes in the export window. It also makes the classes I built not show up anymore, but at least I figured out where it's blocking it:
<script name="DesktopManagerOSE" file="scripts/data_library_ose.lua" />
Now to figure out what line in the LUA file is messing with the export, and hopefully not having to rebuild all the classes I made. (When I put the line back my classes display.)
UPDATE: Removed that line again from extensions.xml, started a new campaign, and I can't figure out what has been lost. The Class window looks the same as it always has, and it's available to export. Can anyone explain what that LUA file is supposed to do? I don't know LUA for ****, I'm just turning switches and knobs trying to get it to work.
Code:function onInit() -- Class Data Type LibraryData.setRecordTypeInfo("pcclass", { sDisplayText = "library_recordtype_label_pcclasses", aDataMap = { "class", "referencepcclass" }, aDisplayIcon = { "button_pcclass", "button_pcclass_down" }, fToggleIndex = toggleCharRecordIndex, sRecordDisplayClass = "pcclass", }); end
Last edited by Xorn; September 8th, 2021 at 20:02.
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September 9th, 2021, 00:00 #109
In MoreCore see:
scripts/manager_export_morecore.lua
This will need to be extended in the extension...
Tell me what data types are not exporting please.
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September 9th, 2021, 00:37 #110
Xorn what are you trying to do that the stand alone OSE ruleset can't do for you?
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
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