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November 10th, 2020, 15:30 #1051
On the Rick and Morty map - its the (badly) circled part of the map - those tables should not block LOS. I don't know if you already did this as I havent reverted the map yet, and took a screenshot first.
rick.png
Castle Wall map - its the door ways onto the battlements, they just block LOS with a solid wall. I had a party of players sneak onto the roof open the doors and see nothing. I edited it so there was a corridor from the towers onto the battlements.Got a Bug - Click & FOLLOW the procedure here, it will save time
Ultimate Edition Fantasy Grounds - ONLY ON Linux
Twitch Channel
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November 10th, 2020, 19:47 #1052
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November 10th, 2020, 19:55 #1053If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 11th, 2020, 03:54 #1054
5E: AAW B11: The Fall of House Rodwell
Adventure a Week Games A07: Alchemist’s Errand
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November 12th, 2020, 06:16 #1055
Last edited by spoonhead; November 12th, 2020 at 06:18.
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November 13th, 2020, 18:14 #1056
Thanks for doing this, Steve - it must have been an immense amount of work!
In Ch. 6, on the map for the Vekkers' cabin, the LoS markers outside the cabin don't seem to be producing the results you might expect, when a token is on the path - the revealed areas are strangely bifurcated (see attached image). Also, I would have thought that someone approaching on the path would be able to see the outside of the cabin and the tree.
LoS at Vekkers Camp.PNG
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November 14th, 2020, 03:15 #1057
5E AAW C02: Goblin Cave
Adventure a Week C02: Goblin Cave (5ed only)
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November 14th, 2020, 09:57 #1058
Last edited by Zacchaeus; November 14th, 2020 at 10:04.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 14th, 2020, 10:02 #1059If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 14th, 2020, 16:00 #1060
Oops, sorry about that. That's what I get from copy/pasting from previous posts... The name of the module may be AAW B11 Fall of House Rodow (that's how it's listed on their store page, but the module loaded into FGU is "FG5EB11 - The Fall of House Rodwell", with the log showing the same, "MEASURE: MODULE LOAD - 0.8276538 - FG5EB11 - The Fall of House Rodwell"). In the updater log, it appears to be AAWFG5EB11. Let me know if you need any more info.
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