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March 6th, 2022, 03:01 #301---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 6th, 2022, 03:58 #302
- Join Date
- Apr 2018
- Posts
- 35
I'll try rebuilding her character, thankfully she was only level 1 so its not a major deal. Is there a way to quickly port over all Cleric 1 spells or do I have to do them all manually?
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March 6th, 2022, 08:23 #303
You should have been able to remove all her current memorized settings and reset, unmemorize.
As to clerics, no, you have to drag/drop them. And with how FGU doesn't deal with large amounts of data well, I wouldn't recommend dumping every single cleric spell in there either. Only those that will be used.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 1st, 2022, 11:54 #304
Small bug I noticed today. When the menus are set to Sidebar and an image is maximized; the image covers up all of the Sidebar.
Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 1st, 2022, 16:32 #305---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 1st, 2022, 17:55 #306Pathfinder/Traveller GM - Sometimes running CPRed, CoC, AD&D2E, and other stuff - Ultimate License
Currently running Pirates of Drinax, and Skulls and Shackles
Check out my little dungeon map blog
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April 16th, 2022, 19:48 #307
- Join Date
- Sep 2020
- Posts
- 22
Hello Celestian.
I am getting ready to drag my group kicking and screaming back to 2E. I have bought all the books and supplements, and am going through the ruleset in FGU. I was reading the thread earlier to learn how to "level" a spell power as the caster levels and noticed that by changing the "CL" from - to CL/2 (Magic missile) that it does not add damage for the second missile until 4th level. It should be third. Is there a way to get the math to MAX(cl/2) or roundup(cl/2)?
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April 16th, 2022, 20:35 #308
That's why the PHB version doesn't automatically calculate MM damage. Well, another reason. First reason is the missiles can be fired at multiple targets if you have more than 1, 2) The level adjustments for damage do not have a option to "2 extra levels" but it can do level/X.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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April 21st, 2022, 16:40 #309
I am experiencing a bug related to modifying the caster level of arcane casters. When using the Effect [ARCANE: N] I receive the error below.
"[ERROR] Handler error: [string "scripts/manager_effect.lua"]:619: setValue: Invalid parameter 1"
Interestingly enough, [DIVINE: N] does not produce this error, and seems to function just fine.
EDIT: (Checked a game without extensions):
"[ERROR] Handler error: [string "scripts/manager_effect_adnd.lua"]:1190: attempt to index local 'nodeTargetEffect' (auserdatavalue)"Last edited by Tenebris; April 21st, 2022 at 16:54. Reason: New Information
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April 21st, 2022, 19:41 #310
When you say DIVINE: N you do mean you are replacing N with a number?
Testing locally I am able to create effects for DIVINE: 1 and ARCANE: 1 and apply them to pc/npcs w/o issue.
Also, you aren't putting those in brackets are you? Brackets are used for dynamically rolling dice. Do if you did something like ARCANE: [1d6] it would roll 1d6 when the effect was applied.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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