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July 18th, 2026, 22:07 #171Patriarch
- Join Date
- Nov 2019
- Posts
- 479
Yeah, I realized that earlier, as soon as I'm done gaming I'll set it up.
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July 19th, 2026, 02:21 #172Patriarch
- Join Date
- Nov 2019
- Posts
- 479
okay, done.

Now I need to figure out how the forge works.
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July 19th, 2026, 04:46 #173SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 23,504
Okay, I have moved the "Advanced Item Actions" forge item to your Forge Crafter account.
You should be able to see it, if you go to the Forge, and press the Manage Craft menu item on the Forge menu bar.
Regards,
JPG
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July 19th, 2026, 22:02 #174Patriarch
- Join Date
- Nov 2019
- Posts
- 479
Thank you. I figured it out.
I've updated to a new version. At least it looks like I have.
I've added some new fields to the item window.
Spell Caster Level can be used to set different ways that the caster level is calculated at the time you equip the item.
The Class Created by uses that class for determining the spell level and caster level of the spell.
Current Charges and Max Charges are used to store those values.
The Spells section allows for spells to be dropped. A link is stored of all spells dropped onto the list and this is used for added spells to the spell class that is created when the item is equipped.
It now uses psionic instead of spontaneous for the spell class. The Power Points are used for Maximum Charges. Points used are used for Charges Used.
The Points Field on each spell is used for how many charges a use uses for the spell.
When the item is unequipped the fields in the items are updated based upon the values in the spell class.
If anyone has any issues please let me know.
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July 24th, 2026, 08:18 #175Zealot
- Join Date
- Apr 2020
- Location
- Helsinki, Finland
- Posts
- 61
Hi rmilmine.
Adding the spellcasting ability to items was great, really usefull with staffs and many more. Just one small issue, the new fields are always visible to the player and can be modified even if the item is unidentified. So could these be made GM only or locked. Maybe hidden if not identified.
Ps. Thanks for your great support of PF 1e.
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Yesterday, 04:48 #176Patriarch
- Join Date
- Nov 2019
- Posts
- 479
I uploaded a new version. I fixed a bug causing an error when a non-host would open an item not on a character.
Last edited by rmilmine; Yesterday at 04:50.
My projects
Advanced Item Actions: Forum Post - Forge Page
Mythic Support: Forum Post - Forge Page
The Labyrinth of the Mad Mage Kaleidoscope: Forum Post - Forge Page
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Yesterday, 04:50 #177Patriarch
- Join Date
- Nov 2019
- Posts
- 479
My projects
Advanced Item Actions: Forum Post - Forge Page
Mythic Support: Forum Post - Forge Page
The Labyrinth of the Mad Mage Kaleidoscope: Forum Post - Forge Page
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Yesterday, 15:28 #178Patriarch
- Join Date
- Nov 2019
- Posts
- 479
I've uploaded a new version to the forge.
It now makes everything read only if the record is read only.
Spell drag and drop is also not allowed if it's read only.My projects
Advanced Item Actions: Forum Post - Forge Page
Mythic Support: Forum Post - Forge Page
The Labyrinth of the Mad Mage Kaleidoscope: Forum Post - Forge Page
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Yesterday, 18:49 #179Zealot
- Join Date
- Apr 2020
- Location
- Helsinki, Finland
- Posts
- 61
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Yesterday, 20:58 #180Patriarch
- Join Date
- Nov 2019
- Posts
- 479
There is a button on the top of all of the record windows. It looks like a padlock. If it's down it is locked if it's up it's unlocked.
Players can lock and unlock any item on their character.My projects
Advanced Item Actions: Forum Post - Forge Page
Mythic Support: Forum Post - Forge Page
The Labyrinth of the Mad Mage Kaleidoscope: Forum Post - Forge Page
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