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Thread: 5e Bug Reports

  1. #141
    Journeys Through the Radiant Citadel ch. 4

    Paloma's stat block should IMO include the Gnome Cunning trait, as she is a gnome. Also, IMO, her Notes section should include the fact that she has sereno with 3 levels of exhaustion when she is first encountered. Or perhaps this should go in another trait.

    The Revolutionary stat block does include the Dwarven Resilience trait, but should have poison resistance in the Dmg Resist section.


    Also, Itzmin's stat block includes the Hellish Resistance trait, but it should have fire resistance in the Dmg Resist section.
    Last edited by Zacchaeus; June 23rd, 2026 at 19:51.

  2. #142
    Zacchaeus's Avatar
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    Thanks, I'll let the developer know.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #143
    Quote Originally Posted by mdrichey View Post
    Journeys Through the Radiant Citadel ch. 4

    Paloma's stat block should IMO include the Gnome Cunning trait, as she is a gnome. Also, IMO, her Notes section should include the fact that she has sereno with 3 levels of exhaustion when she is first encountered. Or perhaps this should go in another trait.

    The Revolutionary stat block does include the Dwarven Resilience trait, but should have poison resistance in the Dmg Resist section.
    Also, Itzmin's stat block includes the Hellish Resistance trait, but it should have fire resistance in the Dmg Resist section.

  4. #144
    Zacchaeus's Avatar
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    Quote Originally Posted by mdrichey View Post
    Also, Itzmin's stat block includes the Hellish Resistance trait, but it should have fire resistance in the Dmg Resist section.
    I added that to your post above.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #145
    Hi mdrichey. Thank you for reporting the issues. I have fixed the issues and have checked in the fix. The fixed version will be in the LIVE system after Tuesday's update.
    Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E

    Timezone: US Eastern Time
    Ultimate License Holder

  6. #146
    After the last update in the battle tracker, the "token size" and "range" fields have become inactive. Is it possible to make them active again in order to change the size and reach manually?

  7. #147
    You can no longer change these manually; they are fully controlled by the size specified on the PC/NPC sheet and by any SIZE effects.

    For example, creatures specified as Medium size on their sheets are Size 5 and Reach 5, Large is Size 10 and Reach 10, and so on. Also, an additional custom size has been added for Colossal (Size 30 and Reach 30).

    For effects, If you add an effect of "SIZE: 1" to a Medium creature, it will automatically adjust the Space/Reach to 10/10, and adjust any linked token on a map to match. This works for negative values as well.

    If you need to adjust; there are effects for ADDSPACE and ADDREACH.
    If you need to specify an arbitrary size; you can use effects for SPACE and REACH to override default size category processing.

    Regards,
    JPG

  8. #148
    Turn of Fortune's Wheel (Planescape adventure)

    In Chapter 5 (Automata), on the Inverse Hideout map (5.1):
    * When the door to the hideout is opened, it still blocks movement and LOS.
    * The description of the room specifies that Kythkyr is on the ground floor near the spiral staircase- the encounter places it up on the balcony.
    * Nothing in the room description suggests that the exposed machinery should be blocking LOS, but it does.

  9. #149
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    Quote Originally Posted by Madman Across the Water View Post
    Turn of Fortune's Wheel (Planescape adventure)

    In Chapter 5 (Automata), on the Inverse Hideout map (5.1):
    * When the door to the hideout is opened, it still blocks movement and LOS.
    * The description of the room specifies that Kythkyr is on the ground floor near the spiral staircase- the encounter places it up on the balcony.
    * Nothing in the room description suggests that the exposed machinery should be blocking LOS, but it does.
    Thanks, I've fixed points one and two. I've left the terrain occluders on the machinery since whilst it doesn't say that this blocks line of sight it doesn't say that it doesn't block it either. So for DM's that feel it shouldn't they can remove those occluders rather than having to put them in. Personally I feel that since a big deal is made of the machinery they should block LoS.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #150
    The reason I feel they shouldn't block LOS is this: the map has two levels, the main floor and a balcony, 15' above the northern part of the room. The implementation of the map does a clever thing where the room's northern wall doesn't block LOS, so the balcony is visible to the players. Unfortunately, the placement of the central piece of exposed machinery means that from the doorway, where players are likely to be when initiative is rolled, you can't see primary enemy up on the balcony. The machinery blocking the view of the level its on is reasonable, but since there's no way to let it block its floor but not the balcony 15' above, it's my contention that it shouldn't block LOS.

    That said, if you still disagree I will yield to your greater experience- I've made my pitch.

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