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  1. #381

    Join Date
    Apr 2020
    Location
    Pfaffenhofen, Bavaria
    Posts
    13
    Quote Originally Posted by superteddy57 View Post
    That's an indication that the eras are not populated. Do those modules contain era records? If not and you are using the default ones, then removing the era records and reloading should fix the problem in most cases. I will check on those modules to be sure that they don't need an update.
    I disabled the modules for now, but I still have issues with the skill lists in the player view and /or gamemaster view:
    1) Lang - Own is listed twice, one time with the language name, one without. This is identical to gamemaster and player view.
    2) Firearms and Fighting: are missing the specialization entry in the player view, but look ok in the gamemaster view. Using the skill as a player displays the correct specialization in the chat.
    3) The same is true for Art/Craft and Science

    Screenshot 2026-06-26 115635.png
    Last edited by Deryl; July 2nd, 2026 at 18:02.

  2. #382
    Where are you seeing this? Can you give me a screenshot of where you are seeing this?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #383
    Quote Originally Posted by Deryl View Post
    I have not played my Call of Cthulhu campaign for a couple of weeks. But we tried it yesterday. Unfortunately there seems to be a massive problem with the skill trees from different content modules. The problem is true for the following modules:
    Reign Of Terror
    Horror On The Orient Express
    Pulp Cthulhu
    What happens is that the skill lists/trees are not populated. Have a look at the attached screenshot. As a result the skills in the character sheets are heavily messed up. For example: Firearms, Language - Other, Fighting, Art/Craft show no specialization. Language - Own is listed twice.
    That sounds a lot like what we were seeing

    Quote Originally Posted by superteddy57 View Post
    That's an indication that the eras are not populated. Do those modules contain era records? If not and you are using the default ones, then removing the era records and reloading should fix the problem in most cases. I will check on those modules to be sure that they don't need an update.
    Not played again, I'm going to try and arrange with the GM to work out what you are suggesting before we play again.

    Thanks.

  4. #384

    Join Date
    Apr 2020
    Location
    Pfaffenhofen, Bavaria
    Posts
    13
    I added a screenshot to my first reply. That is what I see when looking at the Era records.
    That is what the skill tab looks like. Note that Firarms and Fighting have no specialization. Lang - Own is there twice. Lang - Other has also noc specialization.
    I have the same on Science and Art/Craft.

    Screenshot 2026-07-02 190444.png

  5. #385
    Quote Originally Posted by Deryl View Post
    I added a screenshot to my first reply. That is what I see when looking at the Era records.
    That is what the skill tab looks like. Note that Firarms and Fighting have no specialization. Lang - Own is there twice. Lang - Other has also noc specialization.
    I have the same on Science and Art/Craft.

    Screenshot 2026-07-02 190444.png
    Ok, what era record is that? Is it from the module or one of the defaults?
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #386
    If that is the character sheet, try making a fresh character and see if it replicates
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #387
    Dying roll is currently rolling at the beginning of (character?) round. It should be rolled at the end of the next round instead.

    When adding a new PC to Combat Tracker an unidentified blank NPC is added to the CT as well.

    Chat log doesn't extend to the beginning of the session on longer sessions.
    Last edited by Magnimost; Today at 00:32.

  8. #388
    I just looked through the CoC 7E coding; and I can't see where a dying roll is even being triggered. Plus, I just added a PC to the combat tracker, and set to zero HP and major wound; and it does not trigger any rolls when I advance turn over the actor.

    Are you running any extensions?

    Regards,
    JPG

  9. #389
    Quote Originally Posted by Moon Wizard View Post
    I just looked through the CoC 7E coding; and I can't see where a dying roll is even being triggered. Plus, I just added a PC to the combat tracker, and set to zero HP and major wound; and it does not trigger any rolls when I advance turn over the actor.

    Are you running any extensions?

    Regards,
    JPG
    Yeah, Combat Highlighter and Cross181 CoC7E Roll Colors and Wound Overlay. Sounds like it's not built into the ruleset, but probably in the latter one.

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