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June 26th, 2026, 11:58 #381Crusader
- Join Date
- Apr 2020
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- Pfaffenhofen, Bavaria
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I disabled the modules for now, but I still have issues with the skill lists in the player view and /or gamemaster view:
1) Lang - Own is listed twice, one time with the language name, one without. This is identical to gamemaster and player view.
2) Firearms and Fighting: are missing the specialization entry in the player view, but look ok in the gamemaster view. Using the skill as a player displays the correct specialization in the chat.
3) The same is true for Art/Craft and Science
Screenshot 2026-06-26 115635.pngLast edited by Deryl; July 2nd, 2026 at 18:02.
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June 26th, 2026, 13:06 #382
Where are you seeing this? Can you give me a screenshot of where you are seeing this?
Dominic Morta
Ruleset Developer
Smiteworks
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June 26th, 2026, 19:51 #383Patriarch
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- Nov 2019
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- 451
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July 2nd, 2026, 18:06 #384Crusader
- Join Date
- Apr 2020
- Location
- Pfaffenhofen, Bavaria
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I added a screenshot to my first reply. That is what I see when looking at the Era records.
That is what the skill tab looks like. Note that Firarms and Fighting have no specialization. Lang - Own is there twice. Lang - Other has also noc specialization.
I have the same on Science and Art/Craft.
Screenshot 2026-07-02 190444.png
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July 2nd, 2026, 18:30 #385Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 2nd, 2026, 18:31 #386
If that is the character sheet, try making a fresh character and see if it replicates
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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Yesterday, 20:54 #387Patriarch
- Join Date
- Dec 2015
- Posts
- 307
Dying roll is currently rolling at the beginning of (character?) round. It should be rolled at the end of the next round instead.
When adding a new PC to Combat Tracker an unidentified blank NPC is added to the CT as well.
Chat log doesn't extend to the beginning of the session on longer sessions.Last edited by Magnimost; Today at 00:32.
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Today, 00:07 #388SmiteWorks
Supreme Deity
- Join Date
- Mar 2007
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- 23,388
I just looked through the CoC 7E coding; and I can't see where a dying roll is even being triggered. Plus, I just added a PC to the combat tracker, and set to zero HP and major wound; and it does not trigger any rolls when I advance turn over the actor.
Are you running any extensions?
Regards,
JPG
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Today, 00:47 #389Patriarch
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- Dec 2015
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