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  1. #1

    hp adjustment error


    little help with extension and / or fgu error here...

    when cycling through abilities to determine hp, error is produced at each choice from "ability hp" field (see image) -- and no hp calculated, remaining at zero.

    update: this error appears now every time i edit something, like added notes to a feat in abilities tab.




    Attached Images Attached Images
    Last edited by tahl_liadon; Yesterday at 02:21.
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  2. #2
    Trenloe's Avatar
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    Work through your extensions - disabling some and checking for the errors. Start with the extension that's adding that HP window you have in the middle of your screenshot, the window that started causing the errors.
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  3. #3
    This is the PFRPG Live Hit Points from Constitution extension that is throwing these errors. But this error only occurs if the RV Extended Automation extension is also loaded.

    https://www.fantasygrounds.com/forum...tion-Extension
    https://www.fantasygrounds.com/forum...ded-Automation

    Interestingly, the hasPCFeat function is not called in either of these extensions. It is only called in the 3.5E ruleset.
    Specifically, the scripts\manager_actor_35E.lua file.
    function hasPCFeat is on line 882. it is only called once and that is in the hasFeat function which is on line 873

    I'm pretty sure this is related to the issue that I posted in the test_channel_feedback discord channel. More details can be found there.

  4. #4
    Quote Originally Posted by Trenloe View Post
    Work through your extensions - disabling some and checking for the errors. Start with the extension that's adding that HP window you have in the middle of your screenshot, the window that started causing the errors.
    welp darn.

    was hoping i didn't have to go that route. this didn't happen until last fgu update :-(
    -----
    roll dice. it builds character.

  5. #5
    Quote Originally Posted by tahl_liadon View Post


    welp darn.

    was hoping i didn't have to go that route. this didn't happen until last fgu update :-(
    The good news is that this error doesn't seem to actually break anything. Both extensions still seem to work despite the error. Until the issue is resolved, you can do a /console skip to hide the errors for a session and still keep playing.

  6. #6
    Moon Wizard is working on the Extended Automation extension with Kel. I think that resolving that will also resolve the issue that is being seen here.

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