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  1. #491

  2. #492

  3. #493
    Rifts Europa is complete (Players Guide and GMs Handbook) waiting for QA etc. - now onto the Savage Foes of Europa (which has the Savage Tales and Plot Point Campaigns)

  4. #494
    Atlantis & The Demon Seas got some updates (actually everything got some updates I just have to push them) and with the changes made to SWADE on FGVTT Arcane Background (Tattoo Magic) is now simply called Tattoo Magic.

  5. #495
    I have been thinking Tattoo Magic is more like Cyberware than an Arcane Background. I might rework the entire setup in Fantasy Grounds.

    I would leave the AB in for a while and eventually remove it and replace it entirely.

    Any input welcome.

  6. #496
    In the update this Tuesday a Death & Defeat roll now appears on the Combat Tracker when a player character dies (thanks Ikael)

    Mega Powers have had (Rifts) stripped from the names but the link names are the same so no fiddly relinkiing needed. Just select Mega Powers from the drop down. I have edited my campaign and removed all the non-Rifts Powers and also the Edges/Hindrances that have Rifts versions.

    Lots of other fixes and improvements coming

  7. #497
    Hi,

    Firstly, I just wanted to say I love the content—it's been fantastic.

    While running the Savage Tale: No Zealot Like a Convert from the Savage Foes of North America book/module, I noticed what appears to be a small omission.

    In Part 4 of the Savage Tale, the main Coalition force includes a UAR-1 Enforcer and its pilot. However, I can't find the UAR-1 Enforcer anywhere in the Fantasy Grounds module. It doesn't appear to be included as an NPC, nor is it present in the encounter where it is supposed to feature.

    The UAR-1 Enforcer is fully statted out in the sourcebook, so I was expecting it to be included in the module as well.

    I just wanted to bring it to your attention in case it was accidentally missed.

    Best regards, and thanks again for all the great work!

  8. #498
    Quote Originally Posted by flashingturtle View Post
    Hi,

    Firstly, I just wanted to say I love the content—it's been fantastic.

    While running the Savage Tale: No Zealot Like a Convert from the Savage Foes of North America book/module, I noticed what appears to be a small omission.

    In Part 4 of the Savage Tale, the main Coalition force includes a UAR-1 Enforcer and its pilot. However, I can't find the UAR-1 Enforcer anywhere in the Fantasy Grounds module. It doesn't appear to be included as an NPC, nor is it present in the encounter where it is supposed to feature.

    The UAR-1 Enforcer is fully statted out in the sourcebook, so I was expecting it to be included in the module as well.

    I just wanted to bring it to your attention in case it was accidentally missed.

    Best regards, and thanks again for all the great work!
    Hi thanks for your kind feedback.

    The Coalition UAR-1 Enforcer is a Vehicle, however it looks like I have missed it from the Encounter Bound for Glory. Will add that now and send it in for Tuesdays update.

  9. #499
    Fixed and also added a Saved Battle for Bound for Glory with the UAR Enforcer Pilot in the UAR Enforcer already.

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