Thread: AoE Targeting
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June 9th, 2026, 23:25 #31
Thank you, and yes he's right - you just need to enable AoE Targeting Mode. It's a per-user setting.
Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 14th, 2026, 16:39 #32
Any chance we could have ths working with ShadowDark please
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June 14th, 2026, 20:49 #33
Heya!
This is a fantastic extension. I would like to ask about better support for the WOB: Spellcasting Automation, though.
Currently, it works fine with Cones and Sphere/Circle areas of effect. It partially works with cubes (targets whatever is within 5 feet of the center of the cube, no matter what the actual size), and does not work at all with line templates. It's a real shame - these extensions were working great together previously, and they really compliment each other.
Regardless, thanks for the work on this, it's a great extension.
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June 15th, 2026, 03:20 #34
ShadowDark support has been added in the next build. I don’t have a full ShadowDark test setup locally yet, so please let me know if anything behaves oddly, but the extension now declares support for the ruleset.
Thanks for the detailed report. I found the issue I think you're seeing, and cube/square handling was not always using the actual drawn template bounds. I’ve updated both for the next build, so lines should target again and cubes should respect their real size. Please give v0.3.33 a try and let me know if any specific pointer still misbehavesWeekly campaigns deserve better tools.
FGU extensions by Melborne
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June 15th, 2026, 17:54 #35
Targeting worked, with some caveats - almost certainly because of the other extensions and animations I run. Drawing pointers, dragging them around, and targeting itself were all very laggy.
Tested in a campaign with only AoE Targeting running, and it was smooth as butter. Guess I'm on the hunt for what's slowing it down!
Thanks for the fix!
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June 21st, 2026, 04:00 #36
AoE Targeting has a new rules/profile system for controlling how drawn pointers select targets. When AoE Targeting is enabled on an image, it will also print the detected grid size in chat, such as Map grid size: 128x128 px; distance scale: 5 per grid.
The new options are under the AoE Targeting section:
Height Targeting controls whether AoEs are calculated in 2D or 3D. In 2D, elevation is ignored. In 3D, token elevation is included, using the active map’s grid scale so token height/elevation is converted correctly per map.
Targeting Ruleset lets you choose the ruleset profile used for targeting behavior. You can leave it on the current campaign ruleset or choose a supported profile manually. As the extension continues to get feedback, these profiles will change overtime based on the community needs.
Targeting Rules controls how strict the targeting math is. Legacy uses the older token-box intersection behavior. Default uses token-space coverage and respects token scaling more naturally, (I suggest this). Strict uses grid-space coverage and requires a stronger overlap.
Rule Detail is a read-only summary that shows what the selected rule is doing, such as Token Box Intersect, Token Space Coverage - 12%, or Grid Coverage - 30%. Etc.
The main goal of this update is to make targeting customizable for your needs and table, plus more predictable across rulesets, different maps, grid sizes, hidden grids, token scale settings, and creature sizes. Large and Huge creatures are now handled by their occupied token spaces instead of being treated as one oversized blob, and square/rectangle pointer sizing has been corrected to match how Fantasy Grounds reports pointer length. Properly!
And AoE Targeting will go on sale for a week starting.. tomorrow.Weekly campaigns deserve better tools.
FGU extensions by Melborne
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Yesterday, 19:30 #37Devotee
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- Aug 2016
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May you please add this one to Dolmenwood as well XD, I feel like I have asked this on all your stuff. I have to buy them all =]
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Yesterday, 19:59 #38Weekly campaigns deserve better tools.
FGU extensions by Melborne
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