Thread: Table Tools Desktop
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June 19th, 2026, 15:15 #11
Ah! I didn't even think of checking the options!
Yep, I see all the different themed frames now - beautiful, they work perfectlyPlease consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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June 19th, 2026, 15:57 #12
Updating now!
The dock has learned some manners.
Fixed/Adjusted
- Turning Smart Dock off now actually hides the dock.
- The dock can no longer be accidentally closed from the window menu.
- Added cleanup for a short-lived build where the dock could clone itself like it had learned mitosis.
- Adjusted icon handling for rulesets such as PFRPG2 where some dock icons could appear as black circles... and this should fix other rulesets too.
- Changed the default dock frame to Core Gold so first load is easier to see.
- And I added some more dock frame options.
Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 19th, 2026, 16:01 #13
Fantastic! Thanks very much for the fast responses and updates.
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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June 19th, 2026, 17:09 #14
Glad you're enjoying it, and thank you! I'm glad it'll be of great use.
I've added a few extra details; allowing two rows to be created and created a new option for that one player we all have who "accidentally" closes stuff; the table tools desktop here will catch windows you close and not just minimize. You can update now to play around with it. I'm looking at dragging and dropping windows into it as well, and allowing you to reposition where they are via drag and drop methods.Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 19th, 2026, 17:11 #15
Mate, you went far beyond what I was envisioning when I made the thread as feature request.
Awesome job!Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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June 19th, 2026, 17:13 #16Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 19th, 2026, 17:38 #17
Yep, working on it already 😅
I have a suggestion for an improvement, but I don't know how easy or hard it is to do, and it's not a "must have": more meaningful icons based on the window.
E.g.: if it's the window of a character, the icon could be the same picture used as Token of the character, that way even if the titles on the toolbar appear only on hover it's immediately obvious, with a glance, what the window is. If it's a book, use the same miniature used for that book in the Modules window. Etc.Please consider voting for these features:
Feature idea: add a toolbar/dockbar for FGU windows to minimise into (Discussion and examples here)
(If you like the above idea, click here to get an extension that does just that)
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June 19th, 2026, 17:50 #18
Looks perfect!
I was actually in the middle of adding and testing right-click options to change icons. As well I've pushed an update to allow you to drag and drop things down into the bar, move things around, etc. Oh and a new setting for that one player we all know that "accidentally" closes everything.Weekly campaigns deserve better tools.
FGU extensions by Melborne
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June 20th, 2026, 19:42 #19
I snagged this addon and it is fantastic, and in my opinion it is a must have for certain players that are not the most technically inclined

Is there a possibility of having an option for the bar to be displayed vertically?
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June 20th, 2026, 20:03 #20Weekly campaigns deserve better tools.
FGU extensions by Melborne
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