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November 16th, 2025, 21:27 #21Templar
- Join Date
- Mar 2020
- Posts
- 124
Ignore this. Accidentally posted a comment in the wrong thread.
Last edited by SieferSeesSomething; November 29th, 2025 at 22:06. Reason: Removed comment posted in the wrong thread
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June 5th, 2026, 22:07 #22Warrior-Priest
- Join Date
- Jan 2019
- Posts
- 39
Hello! Just want to say that this is an awesome tool, but I only notice one thing that seems to be wrong. So when converting a character, I notice that it keeps giving an extra half-level bonus to Fortitude, Reflex, and Will. I also notice that while it does take into account the "Inherrent Bonuses" optional detail (Mangage > Details), it only applies it to the saves and not to the Ranged and Melee weapon attacks.
I have attached the photos of the 4 FG characters I made, the fixed one that was imported and fixed to match character sheet, the raw import, the raw import of a version without the Inherent bonuses, and a version with inherent bonuses at level 30. I also attached photos of the Cbuilder character sheets so you can see how the saves, melee basic, and ranged basic attack should be.
Also, when characters are imported, the weapons and armor dont show up in the combat tab even when marked to be equipped, however I do not think this is a problem of your software since this was a problem with the old FG character importer. The weapons and armor need to be deleted and then readded from the modules tab, since adding them from the items tab doesn't work. But I thought I would bring that to your attention as well. I am using the Skelekon converted modules (I actually helped out with that a long, long time ago and was happy to see it updated last year) Cheers!
FG Char Main: Auroch FG Chars Main.png
FG Char Combat: Auroch FG Chars Combat.png
FG Char Skills: Auroch FG Chars Skills.png
Level 30 Char: Aurouch Char Sheet 30.png
Level 7 Char: Aurouch Char Sheet 7.png
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June 6th, 2026, 21:56 #23Templar
- Join Date
- Mar 2020
- Posts
- 124
Thanks for the feedback! Happy to see people are still using this. I'll try to get some of these issues fixed during the weekend.
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June 7th, 2026, 02:42 #24Warrior-Priest
- Join Date
- Jan 2019
- Posts
- 39
awesome! Something else I noticed, the imported feats are syncing with the feats from the modules, they show up as New Feat, which then cant be deleted. that second part isnt your problem, but wondering if you can fix the first or if that is out of scope.
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June 7th, 2026, 12:27 #25Crusader
- Join Date
- Sep 2019
- Location
- Maryland
- Posts
- 12
I wanted to chime in and say thanks for all the updates for the 4e system. I've played around at length with the conversion program/site (converts .dnd4e files for FGU.) I've got notes somewhere but a few quick things that come to mind. Resists do not come over clean nor do items (weapons) in inventory. I remember some of the powers get weird when you use a weapon as an implement. I'll dig around for my notes. I found myself building a character in CB Offline and using that to clean-up the character in FGU. Again, thanks for keeping this going.
Last edited by beastman013; June 7th, 2026 at 13:24. Reason: Additional information
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