Refer a Friend
  1. #1
    ddavison's Avatar
    Join Date
    Sep 2008
    Posts
    6,534
    Blog Entries
    21

    Past CoreRPG snapshot ruleset now available (CoreRPG_2024)

    There is a new hidden ruleset available you can use for ruleset building. It is called CoreRPG_2024

    We recommend that community developers building upon CoreRPG should try to upgrade all code to be compatible with the latest version of CoreRPG. This will ensure that your ruleset works and functions like other rulesets within Fantasy Grounds. This is not always practical within a given time period. For this reason, we are releasing an older build of CoreRPG, which can be referenced instead. This version will be a stable build that will not get any future updates unless it is absolutely required. It will not have new features of CoreRPG added, but it also won't change. It is a frozen-in-time snapshot.

    CoreRPG_2024.pak
    This is the Core RPG LTS (long-term support) package. It is based on the build of CoreRPG from 2024-08.

    To use this ruleset instead of the latest CoreRPG build, you will change this line in your base.xml for your ruleset
    From:
    <importruleset source="CoreRPG"/>
    To:
    <importruleset source="CoreRPG_2024"/>

    How we think you should use this

    You can use it for whatever purpose you want, but we think the best use will be to maintain compatibility for community rulesets that might otherwise become abandoned due to a lack of availability from the original community dev. It will also give you additional time to migrate to the latest version of CoreRPG when you are able to do so.

    It will also be available if you want to unpack it and run comparisons versus the newest version. This will give you a clear list of what files and windowclasses are changed.

    Our goal is for this to be a snapshot of the system at the time, but that is not 100% accurate. We had to make two changes to the ruleset.
    1. New Dice Pack icons had to be added otherwise people would not be able to use their purchases
    2. Right-click menu revamp was added because it connects with client changes

  2. #2
    Aha. I wondered what that product was.

  3. #3
    Varsuuk's Avatar
    Join Date
    Dec 2015
    Location
    New York
    Posts
    2,091
    So, for CoreRPG_2025 - when was that "frozen"? - I see above that 2024 was roughly August.

    Son is near end of first year of college, so I am going back to playing around again. Last I had worked on my thing it was pretty far along but I think last updates I did were in March or April of 2025.

    PS: I LOVE THIS IDEA - especially for people like me where it's a passion project and sometimes keeping up with CoreRPG's great advances is hard. I can't easily keep an unpacked CoreRPG because when I switched from laptop to desktop where I like to PLAY FG, it became a pain.

    NEVER thought to ask for this and slapping myself I never thought of the suggestion, it rocks. Of course, I am going to try to start on the new one because I am masochistic, but I think I might make my own snapshot like you guys did (never thought of that either - I am guessing it is trivial) for just short term use until the initial remake to new Core is caught up.
    Last edited by Varsuuk; April 28th, 2026 at 06:04.

  4. #4
    It was frozen just before I started pushing the changes to the Test channel about 6 weeks ago.

    Regards,
    JPG

  5. #5
    Varsuuk's Avatar
    Join Date
    Dec 2015
    Location
    New York
    Posts
    2,091
    Thank you Moon - It actually loads except reports something missing - I didn't look closely yet as I was just migrating my stuff to the new PC I built in the Summer but barely had time to use (thankfully JUST BEFORE the crazy memory hike - my $200 64GB Corsair set went to $600 when I got my son a new PC build for XMAS. EEP!)

    So it's more of an early 2026 build? Like from late March? Like I said, seemed pretty good - I hadn't migrated my mods to this PC just the ruleset so no NPC/items etc - but the base char sheet came up and rolled saves/to-hit etc. Be a bit before I am rolling, but should be good by my Staycation

  6. #6
    Varsuuk's Avatar
    Join Date
    Dec 2015
    Location
    New York
    Posts
    2,091
    Ah turns out I had a "return" in the middle of some action handler - I can only imagine I was early aborting and left it there and that's the complain. Removed the early abort and my UI looks exactly as it did last April.

    So I am guessing the majority of the cool things you guys did with the copy="charsheet_base" type things that your guy helped me setup to use is still in place - huzzah.
    Still gonna "transfer" stuff over so I refresh on it as I go along but this is great.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Fantasy Grounds Merchandise

Log in

Log in