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January 13th, 2026, 08:55 #11High Templar
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Re-tested these with no issues.
Out of curiosity, are you intending the notifications to be alterable by themes in the future? So D&D / Pathfinder games could have it look like a wooden sign or a scrap of parchment, Traveller / Starfinder games could have it look like a metal sign or computer display and so on?
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January 13th, 2026, 14:33 #12
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January 14th, 2026, 14:01 #13High Templar
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Adding an item to a parcel displays a notification about a record being created, so if you have a table that, for example, generates a parcel with "[1d20x] Arrow +1" as a result, you will get 1 - 20 notifications that a new Arrow +1 record has been created.
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January 15th, 2026, 21:09 #14SmiteWorks
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@humby,
Thanks for the heads up. Just pushed a new update to bypass the notifications for items added as sub-records of other records.
Regards,
JPG
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January 19th, 2026, 16:30 #15
Modules don't maintain permissions between game loads.
When the GM sets a module to be allowed to players, the next time the session loads, those permissions are set back to "disallow'.
So the GM must reset those permissions EVERY GAME and the players must reload the modules EVERY GAME.
This has always been a problem, but I had code to work around this bug.
The current changes now make this impossible to work around.
This happens in all rulesets and happens only with some modules.
The GM loading the module seems to affect this default setting.Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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January 19th, 2026, 18:49 #16
As the issue with maintaining shared state between sessions isn't limited to the test version for you, I've moved this discussion to the House of Healing forum here: https://www.fantasygrounds.com/forum...tween-sessions
FG Wiki: How to Compile the FG Logs
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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January 20th, 2026, 21:53 #17
The Next Turn and Round x messages display to the GM but not to players.
Is that intentional? Shouldn't those messages appear for players as well?Add feature suggestions for Savage Worlds to Fantasy Grounds Feature Request.
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January 20th, 2026, 23:27 #18SmiteWorks
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Yeah, looks like I'll need to patch that up tomorrow. Still planning to push today for what is currently working.
Regards,
JPG
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January 20th, 2026, 23:47 #19SmiteWorks
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This version has been pushed Live; all future reports should go in the House of Healing.
Regards,
JPG
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January 21st, 2026, 21:57 #20SmiteWorks
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@Mike Serfass,
I've updated the CoreRPG ruleset to send the correct round/turn notifications to player clients as well.
Regards,
JPG
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