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Thread: Landing Page

  1. #11
    Thanks for all those responses. For the sound it seems good enough.
    I need invisible tokens to do like in the video: when my player point an objet it seems to react, showing a name. If he click on this objet (a book, a scroll...) it opens something else (another image, a note...). The invisible tokens make the player think he is interacting with the object on the image.
    I deeply regret that the dice results are not shown if outside the chat box (a standard behavior in other VTTs, visually nicer, with the possibility to have bigger dices, like in roll20 or Foundry). It is possible to roll outside the chat box though, but not starting on an image, it is weird).
    Lastly I would have thought you can share an enlarged image. But it is not a problem, the player can choose any size he want. And for the icon bar, it is not a big deal.

  2. #12
    LordEntrails's Avatar
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    I added a suggestion to the Feature Request list: Fantasy Grounds - Feature Requests
    Search for 'Landing Page'

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  3. #13
    Thanks for this suggestion, I voted for it.

  4. #14
    Kelrugem's Avatar
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    Quote Originally Posted by Egheal View Post
    Thanks for all those responses. For the sound it seems good enough.
    I need invisible tokens to do like in the video: when my player point an objet it seems to react, showing a name. If he click on this objet (a book, a scroll...) it opens something else (another image, a note...). The invisible tokens make the player think he is interacting with the object on the image.
    I deeply regret that the dice results are not shown if outside the chat box (a standard behavior in other VTTs, visually nicer, with the possibility to have bigger dices, like in roll20 or Foundry). It is possible to roll outside the chat box though, but not starting on an image, it is weird).
    Lastly I would have thought you can share an enlarged image. But it is not a problem, the player can choose any size he want. And for the icon bar, it is not a big deal.
    About the invisible token: Can you not do that with Points of Interest? You can also use assets for your points of interest by the way For example: The merchant on my landing page can be clicked and it opens a shop page (making use of a shop extension in that case) Similarly, there is a book opening the player codex and so on. I am actually not using the pins anymore; using points of interest you can create points on the map the players can interact with

    @LordEntrails: Thanks for the suggestion on the wish list

  5. #15
    Quote Originally Posted by Kelrugem View Post
    About the invisible token: Can you not do that with Points of Interest? You can also use assets for your points of interest by the way For example: The merchant on my landing page can be clicked and it opens a shop page (making use of a shop extension in that case) Similarly, there is a book opening the player codex and so on. I am actually not using the pins anymore; using points of interest you can create points on the map the players can interact with

    @LordEntrails: Thanks for the suggestion on the wish list
    Yes, I can use the asset of a map for example, and place it, via the extension "Points of Interests", on the main image, if the player clic on this map it opens a larger map of the world.
    If I place a near invisible asset on the drawing of the book it opens a note. But in some cases, the asset is still visible (barely).
    My extension Strings and Pins can also be used to make Notice Boards, like the one you've shown us.

  6. #16
    Kelrugem's Avatar
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    Quote Originally Posted by Egheal View Post
    Yes, I can use the asset of a map for example, and place it, via the extension "Points of Interests", on the main image, if the player clic on this map it opens a larger map of the world.
    If I place a near invisible asset on the drawing of the book it opens a note. But in some cases, the asset is still visible (barely).
    My extension Strings and Pins can also be used to make Notice Boards, like the one you've shown us.
    Uuh, nice, thanks for this extension, I will check it out

  7. #17
    Kelrugem's Avatar
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    I revamped my landing page:





    The first page actually shows an animated background of Waterdeep, and via the message of the day they get a link to the second screenshot:
    I combined several assets, the background is from Czepeku and the newspaper I got from Baldur's Gate 3 which I edited with Gimp to remove the images and titles so that I can add my own (which I added within FG); I use the newspaper to summarize the last sessions and for some random information (though the newspaper is not yet finished in the screenshot).

    on the righ side they can see an image from Waterdeep in the portal and they can click on the tokens to open homebrew rules, campaign book, item shops and so on (using Saagael's extension)
    At the bottom they can click on their portrait to open their biography using advanced story entries; and above is a "Deeds" button where they can see their achievements throughout their campaign, following a style similar to Steam Achievements, and they may get inspiration points for certain achievements
    I also plan to add a map of Waterdeep with tokens on it opening local information

    I did everything inside FG by the way, except for Gimp to erase some images in the newspaper; in particular the portal on the right can be created inside FG. The original Czepeku image shows a blank portal, but with FG's fill painting mode you can "fill in" other assets and set some blur on the border to make it look nicer (filling means that you can adjust which part of the drawn asset is shown, allowing you to cut and to show only specific parts, reducing some workload because I didn't need to edit the asset file) This will also allow me to easily replace the portal's image with other assets, and I want to make it based on their current location
    Attached Images Attached Images
    Last edited by Kelrugem; November 10th, 2025 at 12:16.

  8. #18
    Awesome work as always
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  9. #19
    LordEntrails's Avatar
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    By chance would you be willing to share a simplified campaign that has a landing page like this set up? I know you mean more than just a background decal, but I'm a bit at a loss. What you are doing looks really cool, I'm would love to explore it more.

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  10. #20
    Trenloe's Avatar
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    @LordEntrails - the second image is a standard FG image that is opened by a link from the Message of the Day window. The image makes use of some extensions (e.g. Points of Interest to provide clickable tokens).
    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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