Thread: Andraax' Moon Tracker Extension
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May 26th, 2025, 23:19 #121Grand Templar
- Join Date
- Aug 2015
- Location
- Western New York
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- 250
I've got it installed on my machine now, the next step is to set goals and to read chapter by chapter - those things that I need to learn. I'm guessing that knowing some computer logic from other programming languages should make it easier to pick up concepts. It is the Syntax that will be bothersome.
Ideally? What I should do is enroll in the Fantasy Grounds Academy to get to where I'm more conversant with what is possible. Right now, I'm in the process of running some GURPS TRAVELLER online, and want to reopen my GURPS 1920's New Orleans campaign set just after the end of the War to End All Wars (World War I). But right now, the hardest part of retirement is getting into a Daytime schedule after decades of being third shift. If you want, we can communicate via Facebook or even arrange to meet online via Fantasy Grounds Unity and simply chit chat. Who knows, if I get into the harness fast enough, I can maybe help others here or there.
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June 3rd, 2025, 06:20 #122Devotee
- Join Date
- May 2016
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- 8
Seems like the Tracker is not working as of 6/2/2025. Installed the most recent version, and in a test campaign, with ONLY this addon, and a built in Calendar, the Moon Phases are Fully resetting on the first day of a year. Relatively certain this is somehow related to the whole epoch thing where the code is able to keep track of progress crossing year boundaries.
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June 3rd, 2025, 21:45 #123Devotee
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- Jan 2024
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- 7
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