DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    Try
    Code:
    VULN: 1 cold iron
    this works with the extensions I listed above.

    For healing, you'd have to have two effects like someone said above, basically, but a custom effect on the Fey, then have the healer have an effect like
    Code:
    IFTAG (feyfoundling): HEAL 1
    Games Running:
    WePF Second Darkness (Pathfinder 1e)
    Raven's Purge - Saturdays (Forbidden Lands)
    SavageWorlds Sci-Fi Sundays (SWADE)
    Savage Worlds Gameday Thursdays (SWADE)

  2. #12

    .
    in additional to srbongo above, i've updated effects codes in my original post.

    have fun!

    -----
    roll dice. it builds character.

  3. #13
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    563
    You could also have an effect the character adds any time they are healed. if it is +2 hp per die of healing, then just set up a spell effect heal 2 (just like damage) and have the Player click the effect a number of times equal to the healing dice used. sometime letting FGU do everything automatically is either not possible or not reasonable
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
STAR TREK 2d20

Log in

Log in