STAR TREK 2d20
  1. #1501

    Join Date
    May 2013
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    East Coast USA.
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    Quote Originally Posted by ronnke View Post
    Nope. No errors for me.
    Eh, the conflict occurs because I was using an extension called "moon tracker". It was very handy for me to keep track of the phases of my campaign worlds 2 moons.

    Thanks.

  2. #1502

    Join Date
    Apr 2010
    Location
    Australia
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    902
    Quote Originally Posted by Optimist View Post
    Hellow, ronnke. Thank you for your work!

    At the moment, when the face indicator is turned on, the tokens do not rotate, when it is turned off, they rotate.
    Is it possible to make individual switching buttons for tokens or a hotkey that was pressed to switch from the front indicator to the rotation of the token?
    I'm not sure. I will have to investigate this. It would certainly be a useful feature to have both options available concurrently.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  3. #1503
    Love the implimentation, but I think there might be something broken with the points calculation in the notes tab of character sheets? The skills updates when points are altered, but the other sections, particularly the advantage/disadvantage sections, always reads as 0 points. Just wondering if this is a known issue as I'm considering jumping to gurps for my next campaign and thats a feature i'd really want as my players are all new to the system

    --
    Correction:
    Looks like they do all work, but the whole set only updates when the points spent on a skill specifically gets changed?
    Last edited by CassMerry; May 13th, 2024 at 21:36.

  4. #1504

    Join Date
    Apr 2010
    Location
    Australia
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    902
    Quote Originally Posted by CassMerry View Post
    Correction:
    Looks like they do all work, but the whole set only updates when the points spent on a skill specifically gets changed?
    The values should update anytime points are changed anywhere on the character sheet. If it does not, then there is a bug.

    I will have a look into it.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  5. #1505
    Just trying to figure out if i'm missing something since as far as I know there's no documentation for the ruleset(?) is it possible for a weapon to have multiple modes built into it, or does that always have to be manually added after adding it to a player sheet?

  6. #1506

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    902
    Quote Originally Posted by CassMerry View Post
    Just trying to figure out if i'm missing something since as far as I know there's no documentation for the ruleset(?) is it possible for a weapon to have multiple modes built into it, or does that always have to be manually added after adding it to a player sheet?
    Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  7. #1507
    "Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"
    Is there a similar way to assign multiple schools to a single spell?

  8. #1508

    Join Date
    Apr 2010
    Location
    Australia
    Posts
    902
    Quote Originally Posted by Optimist View Post
    "Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"
    Is there a similar way to assign multiple schools to a single spell?
    No unfortunately, but that is a good idea.
    Timezone: Australian EST (GMT +10).
    Systems/Rulesets: GURPS 4th Edition.
    Campaigns (Ultimate License Holder)
    GURPS Traveller - The Empty Peace
    GURPS Shadowrun - Power Plays
    GURPS Banestorm - Dark Clouds Rising

  9. #1509
    Quote Originally Posted by ronnke View Post
    No unfortunately, but that is a good idea.
    Hmm…If you do that, maybe we could do the same with Items in multiple groups?
    It's hard to be religious when certain people are never incinerated by bolts of lightning.

  10. #1510
    Quote Originally Posted by ronnke View Post
    Yes it is possible, you just need to separate your damages with a | symbol. eg "sw+5 cut|thr+1 imp"
    Oh that's fantastic, that makes things so much easier! Also noticed the option to do the same with ranges, is there any documentation on features like this? I didn't see anything on the atlassian like the other rulesets (I assume because it's unofficial), and didn;t notice a link to a wiki or guide anywhere

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