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  1. #1041
    On Dungeon Master Guild, there is a specific Pathfinder-compatible set (says it's "PDF", but the page lists PNGs).
    I am not a big fan as it uses "squares" which do not rotate well.

    Spell Template tokens for your Virtual Table Top

    There is also a set of basic forms from rob2e

    Simple Aura Tokens

    Above links have no affiliate attached, so you might want to go there through your preferred author's forwarder links.

  2. #1042
    When you place a token on the map the targeting options appear in the map header as they should but with this extension loaded the targeting icons do not appear unless you close and reopen the map.

    See this thread for reference:
    https://www.fantasygrounds.com/forum...om-map-toolbar

  3. #1043
    Quote Originally Posted by bwatford View Post
    When you place a token on the map the targeting options appear in the map header as they should but with this extension loaded the targeting icons do not appear unless you close and reopen the map.

    See this thread for reference:
    https://www.fantasygrounds.com/forum...om-map-toolbar
    I can replicate this, a few things on the header bar has been adjusted and I'm yet to release a proper spell tokens extension update. ( Due to the 4.5.x releases having rotation and alpha issues at the dev side, now fixed and released... so I can debug the real change issues on my extension. )

    I'll try and get an update in the next couple of days when I get back home.

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  4. #1044
    v7.23 update to correct for the FGU 4.5.x changes.

    let me know if anybody finds anything still not working.

    Thanks, Pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  5. #1045
    Quote Originally Posted by bratch9 View Post
    v7.23 update to correct for the FGU 4.5.x changes.

    let me know if anybody finds anything still not working.

    Thanks, Pete
    I'm having major issues grabbing my tokens, I think the issue like you said about the alpha of the tokens I use.

    Is there a way to make it so it doesn't worry about the alpha at all?

  6. #1046
    Quote Originally Posted by MrDDT View Post
    I'm having major issues grabbing my tokens, I think the issue like you said about the alpha of the tokens I use.

    Is there a way to make it so it doesn't worry about the alpha at all?
    The quick answer is NOPE. Its set by the devs, I requested alpha != 0 as that would work for everything... but its been set to the lowest I could arrange which is 32.

    If you want you can check in the actual token graphics with gimp/ps tools and just confirm its an alpha level issue. ( And or maybe boost the alpha.. )

    The new alpha selection in game for tokens is 'new' for FGU... ( FGC always had it because all the graphics was on the cpu with the software renderer... ) I was surprised that the alpha channel was not just been pulled back from unity into the cpu for a FGC like cpu 'pick' check on the alpha. But a GPU system is used with mask ID's and alpha and texture sample resize before pulling it back to the cpu from the gpu... and this causes rounding errors..

    I think they are using the wrong method, but its got to work with things like 3D mesh at some point, so I understand why they are not just pulling the alpha for the texture to the cpu.

    I do hope that as it matures at the dev side, that they can resolve it to alpha zero check. Or allow us to have an option for this and no-downsize of the texture from gpu->cpu at the cost of extra transfer performance, for better graphics cards. ( As I guess they need this to work on the poor laptops !!! )

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

  7. #1047
    Quote Originally Posted by bratch9 View Post
    The quick answer is NOPE. Its set by the devs, I requested alpha != 0 as that would work for everything... but its been set to the lowest I could arrange which is 32.

    If you want you can check in the actual token graphics with gimp/ps tools and just confirm its an alpha level issue. ( And or maybe boost the alpha.. )

    The new alpha selection in game for tokens is 'new' for FGU... ( FGC always had it because all the graphics was on the cpu with the software renderer... ) I was surprised that the alpha channel was not just been pulled back from unity into the cpu for a FGC like cpu 'pick' check on the alpha. But a GPU system is used with mask ID's and alpha and texture sample resize before pulling it back to the cpu from the gpu... and this causes rounding errors..

    I think they are using the wrong method, but its got to work with things like 3D mesh at some point, so I understand why they are not just pulling the alpha for the texture to the cpu.

    I do hope that as it matures at the dev side, that they can resolve it to alpha zero check. Or allow us to have an option for this and no-downsize of the texture from gpu->cpu at the cost of extra transfer performance, for better graphics cards. ( As I guess they need this to work on the poor laptops !!! )

    -pete

    Thanks for your work on this, I will teach my players to make sure they are hovering over a "seeable" part to do things. Targeting seems to work fine even in very alpha areas.

  8. #1048
    With animate tokens, they "keep going off" like for a one time use something that "looks cool" but I want to remove after a while. Whats the best way to remove the spell token, for say an instant effect or something? Is there a / command to remove spell tokens?

  9. #1049
    Quote Originally Posted by Camberme View Post
    With animate tokens, they "keep going off" like for a one time use something that "looks cool" but I want to remove after a while. Whats the best way to remove the spell token, for say an instant effect or something? Is there a / command to remove spell tokens?
    Right click, delete token.

  10. #1050
    Quote Originally Posted by Camberme View Post
    With animate tokens, they "keep going off" like for a one time use something that "looks cool" but I want to remove after a while. Whats the best way to remove the spell token, for say an instant effect or something? Is there a / command to remove spell tokens?
    The new webp format actually has loop control, I'm not sure if FG supports this or not. So it should be possible to configure the webp to play just once, it should end showing the last frame.. Or loop for a defined number of times or forever.

    But I dont know if the FG code supports this, or if your graphic is configured ( or could be configured ) to test this out. ( ffmpeg has the ability to set this from my very quick google. )

    From a different point, some extensions have added a 'clock' system to FG. Normally limited enabled, so a system like that could be configured to just auto delete the spell token after 3 seconds or some value. Because it would not be linked to the animation player in FG this could give different amounts of show time on different clients because of network usage etc.

    Also as talked about just right click and use the radial menu to delete it.

    I guess it depends if you wanted to know how to delete it, or if you wanted an automatic solution.

    -pete
    Forge Profile
    DMsGuild Profile

    Forge Modules: B9's Steel Defender.
    Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
    DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.

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