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March 30th, 2024, 15:45 #1041
On Dungeon Master Guild, there is a specific Pathfinder-compatible set (says it's "PDF", but the page lists PNGs).
I am not a big fan as it uses "squares" which do not rotate well.
Spell Template tokens for your Virtual Table Top
There is also a set of basic forms from rob2e
Simple Aura Tokens
Above links have no affiliate attached, so you might want to go there through your preferred author's forwarder links.
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March 31st, 2024, 23:15 #1042
When you place a token on the map the targeting options appear in the map header as they should but with this extension loaded the targeting icons do not appear unless you close and reopen the map.
See this thread for reference:
https://www.fantasygrounds.com/forum...om-map-toolbar
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April 1st, 2024, 13:40 #1043
I can replicate this, a few things on the header bar has been adjusted and I'm yet to release a proper spell tokens extension update. ( Due to the 4.5.x releases having rotation and alpha issues at the dev side, now fixed and released... so I can debug the real change issues on my extension. )
I'll try and get an update in the next couple of days when I get back home.
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 1st, 2024, 19:34 #1044
v7.23 update to correct for the FGU 4.5.x changes.
let me know if anybody finds anything still not working.
Thanks, PeteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 1st, 2024, 19:42 #1045-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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April 1st, 2024, 19:49 #1046
The quick answer is NOPE. Its set by the devs, I requested alpha != 0 as that would work for everything... but its been set to the lowest I could arrange which is 32.
If you want you can check in the actual token graphics with gimp/ps tools and just confirm its an alpha level issue. ( And or maybe boost the alpha.. )
The new alpha selection in game for tokens is 'new' for FGU... ( FGC always had it because all the graphics was on the cpu with the software renderer... ) I was surprised that the alpha channel was not just been pulled back from unity into the cpu for a FGC like cpu 'pick' check on the alpha. But a GPU system is used with mask ID's and alpha and texture sample resize before pulling it back to the cpu from the gpu... and this causes rounding errors..
I think they are using the wrong method, but its got to work with things like 3D mesh at some point, so I understand why they are not just pulling the alpha for the texture to the cpu.
I do hope that as it matures at the dev side, that they can resolve it to alpha zero check. Or allow us to have an option for this and no-downsize of the texture from gpu->cpu at the cost of extra transfer performance, for better graphics cards. ( As I guess they need this to work on the poor laptops !!! )
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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April 1st, 2024, 20:00 #1047-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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May 31st, 2024, 20:43 #1048
- Join Date
- Jun 2018
- Posts
- 58
With animate tokens, they "keep going off" like for a one time use something that "looks cool" but I want to remove after a while. Whats the best way to remove the spell token, for say an instant effect or something? Is there a / command to remove spell tokens?
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June 1st, 2024, 08:24 #1049-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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June 1st, 2024, 10:18 #1050
The new webp format actually has loop control, I'm not sure if FG supports this or not. So it should be possible to configure the webp to play just once, it should end showing the last frame.. Or loop for a defined number of times or forever.
But I dont know if the FG code supports this, or if your graphic is configured ( or could be configured ) to test this out. ( ffmpeg has the ability to set this from my very quick google. )
From a different point, some extensions have added a 'clock' system to FG. Normally limited enabled, so a system like that could be configured to just auto delete the spell token after 3 seconds or some value. Because it would not be linked to the animation player in FG this could give different amounts of show time on different clients because of network usage etc.
Also as talked about just right click and use the radial menu to delete it.
I guess it depends if you wanted to know how to delete it, or if you wanted an automatic solution.
-peteForge Profile
DMsGuild Profile
Forge Modules: B9's Steel Defender.
Forge Extensions: B9's Spell Tokens, B9's Encumbrance Tweak, B9's Damage Per Round, B9's Surprise Round.
DMsGuild Extensions: Advanced Weapon Damage, Advanced Spell Damage, Aspect Of The Bear, Spell Long Rest For NPC, Spell Domain.
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