Thread: Kelrugem's extensions
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March 18th, 2024, 21:04 #971
I feel you man, It wasn't too long ago there was an update that caused me a ton of grief but by lucky timing our group was on break for a bit and the mod was fixed by the start of our next session
This one though has all of us on a strict "NO UPDATE" policy
It sure would be nice if FG could offer a rollback feature, they can obviously do it because the preview system works like that already
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March 19th, 2024, 15:15 #972
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- Nov 2019
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- 24
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March 19th, 2024, 16:15 #973
Sooo, finally updated! Now the extended automation extensions are hopefully compatible with FG again, thanks a lot for your patience
Sorry for the long waiting period, was a bad timing that I was on long holidays while the stuff with the patch was tested and then rolled out Then writing applications and so on
Thanks to mattekure for his help with the toolbar, and to Moon Wizard for a sample code regarding the toolbar Also thanks to Soxmax for (dis)advantage effects for skills which I will soon explain here (but right now I am hurrying to bed)
PS: I also realized that both versions of the overlays were accidentally the same again for some reason! I adjusted it Now the alternative overlays are the ones from tahl_liadon which do not fully cover the tokens, while the other version are the fully covering overlays
(the fully covering overlays were accidentally gone)My extensions for 3.5e and Pathfinder
Bug reports please here
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March 19th, 2024, 16:17 #974
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- Nov 2019
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Woot
I am off work today (Cold) so I'll give the extension some bug-testing. Give me something to do!
Plus I have to edit out all the work around effects I entered to add "Force', etc to weapons etc in order to replicate DRBYPASS.....
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March 19th, 2024, 16:25 #975
hehe, thanks for testing The toolbar error is gone, but I appreciate any testing especially regarding the overlays
The players also see these buttons now in the toolbar even though my code should prohibit that, but that should not be a problem until I adjusted that. I didn't want to postpone the compatibility patch just because of that
(but if your overlays disappear all the time, then probably because your players are spamming these buttons! )My extensions for 3.5e and Pathfinder
Bug reports please here
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March 19th, 2024, 16:39 #976
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- Nov 2019
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You have an extension that does the equivalent to /rollon but in an effect. Would it be possible to add that to this extension?
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March 19th, 2024, 16:44 #977My extensions for 3.5e and Pathfinder
Bug reports please here
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March 19th, 2024, 17:23 #978
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March 19th, 2024, 18:50 #979
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OK, tested Extended Automation with Overlays and Alternative Overlays
Works in all 3 views, and buttons continue to work in all three views.
I've tested as much of the extended automation to make sure it is still working.....and that all looks to be working
I think I also managed to go through my PC's and remove "force" from the DMGTYPE's from where they would be able to bypass DR (They are mythic characters).
Then went back and confirmed ghost touch and bypass were operational----yippee!
If by buttons, if you are meaning the "Clear Save Overlays" and "Clear Wounds Overlays" buttons, that likely is not a problem as all my players are adults and usually act like it
But I can see what you mean by the overlays disappearing all the time if the PC's hit the buttons.
We rely on the blood splatter and death markers to track difficult terrain movement......so that is a possible issue if someone clears those.
OK ---for those interested I also did compatibility testing with a lot of extensions---this is the list of what I am currently running all at the same time:
Advanced Charsheet
Advanced Effects
Advanced Item Actions
Attack Modifiers
Attack on Hit Effects
Aura Effects
Clear Dead
Clock Adjuster
Close Encounters
Cohorts and Companions (think there is a bug with this....have to use /console skip to keep error message at bay, but otherwise seems to be working----will be doing more testing to localize that error)
Customized Item Generator
Drain and Permanent Bonuses
Effect Builder
Effect Builder Plugin- 3.5e/Pathfinder
Enhanced Items
Extended AC Bonus Types
Extended Automation and alternative Overlays
Extra Actions
Extra Stat to Saves
Extraplanar Containers
Harrow Deck
Hit Margins
Inventory Identified
Malady Tracker
Mythic Support
Natural Selection
Party Inventory Weight (Party has a portable hole, so not such a big issue now)
Requested Rolls
Size Changes
Spell Action Info
Spell Failure
Spell Record Actions
Turbo
Upgrade NPC Actions
THEME: FG Dark (customized for colors and to make the buttons show up better- thanks to help from rmilmine for showing me where the assets were and how to edit them safely)
Always Sensitive Visibility
Automatic XP Advancement
Combat Modifier Calculation
Constant Effect Apply
Core RPG - Better Menus
Enhanced Items for 3.5E and Pathfinder
Mirror Image Handler
Remove Effect Tag
Select On Turn
So, a lot of good programming out there as these extensions all seem to meld nicely.
Only bug I am now chasing is that when I open an NPC Sheet I get the console dropdown with an error message---but everything seems to work right. Using "/console skip" eliminates the issue for playability....
So when you see my earlier post of why I am afraid of the "UPDATE" button being red, you know why!
Whitsend.
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March 19th, 2024, 18:51 #980
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- Jan 2022
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