Thread: Better Menus (CoreRPG, 5E/etc)
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February 16th, 2024, 15:52 #311
Would it be possible to have the dropdown menus default to a height that includes all of the entries? Many extensions add more items to the menus and I find myself mouse-wheeling up and down frequently. It's not a huge deal, but if it's simple, I'd welcome the change.
Thanks much!
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March 7th, 2024, 16:23 #312
A low-priority request: Have the position of the "Menus" remembered when toggling between "Menus" / "Sidebar" in options. It currently resets to the upper left corner.
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March 7th, 2024, 22:20 #313
So, I did a lot of testing on this pre-4.5 release and was not able to find a solution. I believe it had something to do with the event I was looking at for module load changes but those changes were not acted on until the menu was selected so shouldn't have caused any issue like this. Even disabling the books section didnt resolve it which was where the code ran to check for it.
That said, I've not seen the issue in 4.5 so something updated in FG 4.5 that resolved it.
I released an updated version today that will resolve the Menu name changes introduced in 4.5.
The only menu that should not be static is the books menu. Unfortunately there is no way to programatically change the size of a Panel which is what the system uses. Once it reaches a specific size it adds the scroll bar.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 7th, 2024, 22:45 #314
Hi Celestian
Today's update introduced a small conflict with your extension. The button that allows you to change between combat tabletop list or party tabletop list for the portraits becomes non-clickable except for the single pixel to its extreme left when Better Menus is loaded. Hopefully it is an easy fix as I love Better Menus. EDIT: I am using D&D 5E.
Could I also request a feature? I was having a discussion on the main FG Discord channel the other week about Better menus, specifically the 'Books' menu.
What I was asking is why the Player's Handbook in 5E shows up as PHB Deluxe, and the short answer appears to be that the 'Books' menu reads the module name rather than the display name.
Is it possible to change it? I guess an option to show either would probably be the best so as not to annoy long term users. I don't even know if this is possible, but I thought I'd ask.
Thank you
MaasqLast edited by Maasq; March 7th, 2024 at 22:57.
Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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March 7th, 2024, 23:36 #315---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 8th, 2024, 00:16 #316
Hiya, thanks for the reply.
The character panel is movable, yes - that's not the issue.
The functionality where there is a small button to the bottom left of the character panel that can be clicked to swap between its two modes is what is clashing with Better Menus.
When Better Menus is loaded, the button can't be clicked (except for a single pixel column to its far left).
It isn't an issue with the menus or positioning - I think it is a clash with the feature you added that allowed the character panel to be moved.
Hope this helps!
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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March 8th, 2024, 00:27 #317---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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March 8th, 2024, 00:53 #318
That works for me. I hope it proves as simple as that. I know from my adventures in coding it rarely is
Thank you
MaasqEngineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
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March 8th, 2024, 20:27 #319
Everything seems fine now - did you update again? Thank you if so!
Engineer Suite
Import, build or edit NPCs/spells/equipment and then parse them directly into a Fantasy Grounds module.
Download the latest version from the website.
Support me by becoming a patron on Patreon.
Chat directly about issues or suggest features on the Discord channel.
Post issues on the issue tracker on Github.
-
March 8th, 2024, 20:39 #320---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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