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  1. #931
    Soo, I am finally back! I finally got free time again, because I finished my current research project (if anyone is interested to see how mathematical research may look like: https://arxiv.org/abs/2401.05966)

    I may need some days to get fully back into FG, but I will soon check whether I need to update the extensions for compatibilities and so on

    Thanks for your patience

  2. #932
    Sooo, finally a compatibility update with the newest version of FGU! (for the extended automation ones and their variants) I also added a code provided by ryan/rhagelstrom for compatibility with his turbo extension (sorry for the delay about the latter, I totally forgot that one)
    Last edited by Kelrugem; January 20th, 2024 at 11:19.

  3. #933
    Quick hotfix

  4. #934
    Thanks for all the work maintaining this! It is a absolute necessity for our FantasyGrounds gaming.

  5. #935
    Quote Originally Posted by RobboNJ69 View Post
    Thanks for all the work maintaining this! It is a absolute necessity for our FantasyGrounds gaming.
    Thanks for the words, I appreciate it

    You were using StrainInjury, right? That version required a bit more updating; it certainly works alone now, but I had the feeling that it is now incompatible with another extension (I suspect Cohorts&Companions which didn't get any updates recently) I still have to investigate a bit Just a heads-up that there might be an incompatibility

  6. #936
    We're using "StrainInjury plus extended automation and overlays". We are also using the "Cohorts and Companions". I haven't used it yet, but will check that out.

  7. #937
    I just uploaded a new version for the StrainInjury extensions These should now be compatible with the Combat Highlighter again Cohorts and Companions was not the culprit of the incompatibility

    I think now there should be no errors anywhere, but let me know if you find any incompatibility somewhere

  8. #938

  9. #939
    Quote Originally Posted by RobboNJ69 View Post
    Thanks Kel!
    you're welcome

  10. #940
    Thanks for the extension, it look like it will be a fantastic addition to the campaign. I am trying to use it for the first time and keep getting this error. The only extensions I have are SmiteWorks official PE1 ext. One theme and one naval combat. Please help when and if you can. Thank you for all the hardwork!
    [ERROR] Handler error: [string "..h alternative icons:..r_action_damage.lua"]:1231: attempt to index local 'bImmune' (a nil value)

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