-
January 6th, 2024, 22:07 #1
- Join Date
- Nov 2013
- Posts
- 19
Automating Ability modifiers through custom Feats
I was looking to have some custom feats that did something like adding a +1 to a character's CON.
However, I've not been able to get the Automation to work for me at all. I've gone through a bunch of variations, and I'm now wondering if it's even possible, as none of the existing feats have similar automation like that which I can use for a reference.
If it is possible, any help would be greatly appreciated.
-
January 6th, 2024, 22:26 #2
Pathfinder Second Edition doesn't really have bonuses to abilities. There's singular exceptions with Apex Items which are 17th level magic items that increase an ability bonus by +1 or to a maximum of +4. As such, we haven't coded any automation to specifically increase abilities.
You have two options:
- Use an effect - e.g. STR: 2 This won't modify the base statistic, so data based on that won't change (e.g. CON: 2 won't change HP) but all actions based on that ability will be modified.
- Modify the charsheet database using the database automation documented here: https://fantasygroundsunity.atlassia...ental+Features
For the second option (which is probably your best option) you could use, for example, dbnumber:abilities.strength.tempmod:+2 would increase the underlying ability by +2 - so 16 becomes 18 in legacy and +3 becomes +4 in remaster. Or if you're using remaster rules, you could use dbnumber:abilities.strength.bonusmodifier:+1 which would show the modifier in the ability as a bubble:
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 6th, 2024, 22:58 #3
- Join Date
- Nov 2013
- Posts
- 19
We're using the Remaster rules. Much thanks on the response. It's extremely helpful.
-
January 7th, 2024, 12:15 #4
- Join Date
- Apr 2020
- Posts
- 2
On reading this post, the information looks great and useful. I just have a follow-up question: How do I find what fields are available with the database automation?
The documentation mentions hp.miscperlevel, and you pulled an entirely different path (abilities.strength.bonusmodifier), but I have some other fields I'm looking for.
-
January 7th, 2024, 15:02 #5
Welcome to the FG forums.
Best way is to create a PC in a test campaign with test data in the fields you're interested in, then look at the data for that PC in the campaign db.xml - PCs are under the charsheet.id-XXXXX path.
For example, here's a sample structure (a lot of the fields are collapsed to ease viewing). I use Notepad++ for my FG XML work.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
January 7th, 2024, 15:26 #6
- Join Date
- Apr 2020
- Posts
- 2
Thank you Trenloe! That makes things way easier
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks