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August 18th, 2023, 20:51 #1
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Keeping Campaign Options for Extensions etc. for a New Campaign
Hi Folks,
I was just curious as to if there was anyway to copy a specific file to keep the chosen Campaign Options that one chooses (when clicking the Gear Icon) and using it for a different Campaign instead of needing to go through and re-choose all the options. Any input is appreciated. Thanks!!
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August 18th, 2023, 20:54 #2
What I do is just copy the entire campaign folder to the new campaign name. But if you don't want to drag all the other stuff (images, stories etc) just copy the extenstate.xml file from the old campaign folder to the new one.
edit: sorry, extenstate is not the campaign options, those are stored... db.xml. But that will copy NPCs, stories and lot of other things too. You can jsut copy out the <options> section.Last edited by LordEntrails; August 18th, 2023 at 20:58.
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August 18th, 2023, 20:55 #3
Supreme Deity
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The campaign options are saved in a couple places. (options tag in campaign db.xml (campaign-wide options); CampaignRegistry.lua in campaign folder (per user options)) You can always move them manually if you feel comfortable with that. Otherwise, there is not currently a way to do that.
Regards,
JPG
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August 19th, 2023, 12:54 #4
That would be a useful feature, export / import campaign option settings.
Edit: Hmm, suggestion list appears to be down?Paul Grosse
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August 19th, 2023, 14:09 #5
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I agree Nylanfs. For extensions/modules you can at least copy "extensionstate.xml" and "modulestate.xml" to keep the what you had. I was hoping for something like that for this but ohhh well...
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August 19th, 2023, 18:01 #6
Vote for the request here; Idea Informer » Feedback 2.0
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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August 21st, 2023, 11:36 #7
A very easy workaround, until there's a proper functionality to export/import extensions and themes between campaigns, is to create a default campaign with all your basic selections, and copy that when you need to create a new campaign (instead of clicking "create campaign"). For example, I have a few base campaigns, one per ruleset, each one with the name starting with "__" so that they are at the top of the list ("__5E base campaign", "__Cyberpunk base campaign" etc). The convenience is also that not only the extensions are already selected, but the most common modules can be stored too.
Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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August 23rd, 2023, 02:38 #8
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Agreed. I did that for this game I’m starting next month. It was nice not having to set a lot of things like options and the extensions and such. I think this will be my default way from now on.
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August 23rd, 2023, 03:50 #9
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August 23rd, 2023, 04:06 #10
I recently updated the power up extension to allow import/export of campaign options
https://forge.fantasygrounds.com/shop/items/726/view
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