DICE PACKS BUNDLE
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  1. #21

    Join Date
    Dec 2016
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    Las Vegas NV
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    544
    Good Day LaMorric and Damned
    You both rock, Thanks for doing this!!

  2. #22

    Join Date
    Dec 2016
    Location
    Las Vegas NV
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    544
    Good Day LaMorric
    Just a quick question. When I place a PC on the CT it does not seem to automatically populate the "Speed/Dex" box and only the GM can input that information. Is this normal, or am I missing something?

    Thanks

  3. #23

    Join Date
    Dec 2017
    Location
    Mid-West USA
    Posts
    58
    Hey Bonkon,

    Yes, that was intentional, sort of. I think that is default behavior, maybe.

    I didn't want to mess with the combat tracker code, and the reroll initiative button at the bottom of the combat tracker will take what is on the NPC and populate it.

    If I can find some free time, I may take a look at it. I want to get intot he combat tracker code to update the turn counter to have a turn and phase indicator.
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  4. #24

    Join Date
    Dec 2016
    Location
    Las Vegas NV
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    544
    Good Day LaMorric
    Thanks for the info. I just wanted to make sure. It is simple enough to type it in the first time PC's are added then not worry about it anymore.

  5. #25
    This looks amazing. I'm just figuring ut ther every basics of creating custom rolls. Is there a way to add in skill level modifiers to custom roll to hit calculation?? IE, a Player has +1 Overall level, and decides to add it to OCV on this phase. Or would you just make up multiple custom rolls (One Roll saying energy Blast, and maybe another saying "Energy Blast +1 Skill Level" that adds a +1 to the calculation?

    I'm thinking that just creating some custom effects might help to track things like dodging or OCV/DCV modifiers from combat moves.

  6. #26

    Join Date
    Dec 2017
    Location
    Mid-West USA
    Posts
    58
    Hey, wjpennington.

    In the past what I have done is used the MoreCore custom roll parameters option. Label one as skill level. Then the player can add them in as they use the Roll. See this link for more info.
    Roll Parameters

    You could also have the players create custom rolls on the characters using the /mod X, and make the X a parameter.
    "I've worked in the private sector ... they expect results!" - Dan Aykroyd as Dr. Raymond Stantz in Ghostbusters (1984)

    Extensions I've Shared
    3rd Ed. Shadowrun | 6th Ed. Champions

  7. #27
    ok, I'm just not good at this. does anyoen have a sample character with some basic rolls they coudl share an export file of? I can't figure out how to get anything to roll tryign to decipher the morecore instructions. But maybe looking at a working character would help.

  8. #28

    Join Date
    Dec 2016
    Location
    Las Vegas NV
    Posts
    544
    Good Day wjpennington
    If you look at the picture on post #7 on the first page of this thread you will see pictures that might help you understand what I am trying to convey here.
    I am just muddling through this myself. MoreCore has certain rolls that are set for the Champions system. You can type them in the chat such as /champions 8 this will roll the 3d6 and calculate an attack roll for an OCV of 8 (OCV + 11 - the 3d6). For a Skill check you need /cskill # (whatever the value of the stat is).

    To make the custom rolls so you can drag and drop them onto the Main page of the character sheet you need to open the Rolls button on the right side of the screen and press the green + button at the bottom. Type in the name of what the button will be, for example Attack Roll. Then in the Dice String window type /champions 6 (or whatever the OCV is for the character). Then drag that button from the Rolls window to the Custom Rolls on the characters main page.

    To make END usage buttons Create a new Rolls button and type /c5mod 10 (or whatever END is used)

    I took me a while to realize that the window for the Combat Tracker Values on the character sheet main page are /c1mod is Body, /c2mod is Stun, /c3mod is Body Wounds, /c4mod is Stun Wounds, and /c5mod is END. (I just learned tonight playing around with it, it seems like if you do a /c2mod 10 it shows on the Stun Wounds, so basically the same as using /c4mod#)

    Now to make it easier to adjust how much Stun or Body damage is taken, open the Custom Roll window (Click the Hero symbol on the character sheet main tab) and unlock it. Go down to the section that shows "Enable Formula" and check the box. In the "Param Formula" window type /c2mod (p3). Then where it shows "Hide Parameter" check the p1 and p2 boxes. There will now be a small window on the character sheet main page Custom Rolls. You can now click on that box and type in how much damage was taken then click the button and it will adjust on the Combat Tracker Values window and the Combat Tracker.

    I hope that is not too confusing, but I am just messing around with it myself.

  9. #29
    Are there any plans to put this extension on the forge?

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