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June 23rd, 2023, 12:01 #1001
Yeah, that’s odd. I’m not getting that error with my test ruleset, but the live version is doing that for me too. I haven’t changed anything related to the casting results, but I’ll look at it. Clearly something isn’t working.
EDIT: Looks like an update is capitalizing the label attached to the roll. I will upload a fix this afternoon.Last edited by leozelig; June 23rd, 2023 at 12:52.
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June 23rd, 2023, 17:40 #1002
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,654
The labels were all capitalized in the roll outputs as part of a pass I made to allow the soundset triggers to match up with the 5E versions.
Regards,
JPG
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June 23rd, 2023, 17:51 #1003
Ah, that makes sense - I won’t change the labels. My plan is to create a new variable for the spell name where it’s needed and convert to lower case for matching purposes.
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June 26th, 2023, 23:46 #1004
I will be adding the new level 2 adventure from the 10th printing of the core rules. Possible spoilers...
I attached a screenshot of an interesting area and a very large map (at low-res) from the adventure. I think Keep Off the Borderlands is the best level 2 adventure from the core rulebook so far, and it makes for a nice one-shot if you want to introduce your group to DCC.
screenshot.jpgmap.jpgLast edited by leozelig; June 26th, 2023 at 23:49.
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June 28th, 2023, 23:29 #1005
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July 2nd, 2023, 19:01 #1006
I submitted a core rules update with the new adventure from the 10th printing (see post #1004). That makes 4 free adventures included with your core rules purchase here on Fantasy Grounds - a good start to your DCC collection!
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July 5th, 2023, 20:52 #1007
Lesser Deity
- Join Date
- Mar 2006
- Location
- Arkansas
- Posts
- 7,414
Thanks for your work, free adventures help new GMs and players get into the game.
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July 6th, 2023, 23:08 #1008
I may have requested this feature previously; as I think about it occasionally. I know we have the "ALL: #" effect but we don't seem to have an "DIEALL: #" effect. Would that be possible?
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July 7th, 2023, 00:09 #1009
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July 7th, 2023, 11:53 #1010
The "ALL: #" effect applies a # as a bonus or penalty to all rolls made off the character sheet. ALL: 1 would add a +1 to any and all Ability checks, Skill checks, attack rolls, damage rolls, saving throws, spell checks, etc.
The +/- d buttons do this but we have to remember to apply them to each roll. A DIEALL: # effect would accommodate my feeble memory.
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