Thread: Fatal Not Working In FGU
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November 17th, 2020, 23:40 #1
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- Feb 2018
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Fatal Not Working In FGU
When we try using a weapon with Fatal while rolling a crit an error message appears and the damage doesn't roll. I am not sure if there is a way to fix this. The specific weapon is Wolf Drag / Greatpick. The weird thing is the weapon used to work before some update.
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November 18th, 2020, 08:45 #2
Thanks for reporting. This was recently reported by someone else, but I can't recreate the issue (and they didn't reply to my post asking for more info).
Please see the questions in this post: https://www.fantasygrounds.com/forum...l=1#post554982Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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November 24th, 2020, 10:33 #3
Fix found and reported in this thread: https://www.fantasygrounds.com/forum...l=1#post557489
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 4th, 2023, 17:53 #4
Sorry for the necro-threading, but it looks like crit immune creatures are not taking the extra dice of damage from Fatal. From the Forth Printing Errata: the Immunity to critical hits reads “When a creature immune to critical hits is critically hit by a Strike or other attack that deals damage, it takes normal damage instead of double damage.” This means what it says: The attack deals normal damage instead of double damage. Other effects specific to a critical hit still occur, such as critical specialization effects and extra damage dice from traits like deadly and fatal.
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March 4th, 2023, 18:29 #5
Is that your interpretation or can you reference an official ruling on that?
My interpretation is this - fatal only occurs "on a critical hit" - if the target is immune to critical hits then this wouldn't apply.
Originally Posted by Core RPG page 282
Originally Posted by Core Rules page 451
So, unless there's an official ruling somewhere, I'll go with the difference being "critical hit" means that immune to critical hits will apply, whereas "critical success" means it doesn't.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 4th, 2023, 18:33 #6Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 4th, 2023, 18:33 #7
To clarify, Trenloe, the entire italicized section he posted, including the bolded part, is from the official fourth printing errata.
If you search this page for "fatal" you'll find it: https://paizo.com/pathfinder/faq
It's a clarification of the rules, rather than a text change.
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March 4th, 2023, 18:36 #8Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 4th, 2023, 18:37 #9
And in fairness, I wouldn't have thought it worked that way either. XD
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March 4th, 2023, 19:16 #10
Yes, very weird - as they specifically are related to a critical hit - the "Soubling and Halving Damage" section on the same page (451) says: "Benefits you gain specifically from a critical hit, like the flaming weapon rune’s persistent fire damage or the extra damage die from the fatal weapon trait, aren’t doubled."
So, the extra dice from a weapon with the fatal trait is a benefit you gain specifically from a critical hit, but if the target creature is "immune to critical hits" how do you get something that is a benefit specifically from a critical hit. Very strange... I can understand the difference of a critical "success" as these aren't usually directly damage, but direct damage seem contradictory to being immune to a critical hit.
Anyway, I'll investigate coding that at some point - but leave the old code in there commented out in case the clarification/interpretation changes.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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