Thread: Magic Item Sheets
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December 21st, 2008, 12:59 #21
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Has anyone been able to get this to work since the last two posts? This looks most useful. I'm wondering why the entire inventory list couldn't be made to have a hot link box to the item's description. The link box would take you to whatever you wanted, a library module entry, or a database item. That should be possible, right?
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December 21st, 2008, 20:41 #22
The code given seems incomplete: it doesn't include anything to acually copy a source item into the list (onDrop or similar). I also think you're right Bidmaron: a link box could take you to whatever you wanted.
Foen
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December 22nd, 2008, 00:49 #23
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Well, I am torn on which will be my first coding project. My thoughts:
1) Getting my feet wet on an extension and adding a trap item similar to the town extension.
2) Fixing NPCs such that they can link either to a character sheet-like thing (exactly alike, but different in that when you drag the character token from it to the combat tracker [using the jpg mods with a character token on the character sheet], you get either a hostile vice friendly) or to the current personality sheet [I think the preacher working on nWoD was trying to do this also].
3) Making this mod to link inventory items to item sheets or library entries.
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December 22nd, 2008, 06:01 #24
The first of your suggestions sounds like a good bet: it is more self-contained and will let you get your feet wet coding, without dropping you in at the deep end.
The others are tougher because they are more tightly integrated to existing code.
Just my 2c.
Foen
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December 22nd, 2008, 15:11 #25
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OK, so be it. First I'm going to finish my upload of the newest Missing FG2 Help, as I've been working hard on getting in all the character sheet stuff.
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December 24th, 2008, 04:24 #26
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In the d20_JPG ruleset you can share the sheet with players. Then they can drag the box to inventory as a shortcut.
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December 24th, 2008, 12:43 #27
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Thanks for that tidbit. I wonder if that's actually documented in the release notes?
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