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January 19th, 2023, 11:06 #61
- Join Date
- Mar 2020
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- 8
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January 21st, 2023, 18:47 #62
I noticed the effects seem to be duplicating the attack/challenge modifiers. I am not sure if this is a known issue?
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January 23rd, 2023, 22:26 #63
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January 24th, 2023, 19:07 #64
- Join Date
- Jan 2022
- Posts
- 3
Hello, and thank you for the ruleset! I'm having issues with effects. I'm new to Fantasy Grounds, so apologies in advance if this is because of my inexperience. As you can see, the applied effects are not affecting the fomor's stats. FantasyGrounds_6kxiAf7E7P.pngFantasyGrounds_LiVEMge43H.png
Last edited by Synmad; January 24th, 2023 at 19:09.
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January 24th, 2023, 19:19 #65
- Join Date
- Feb 2016
- Posts
- 258
Since the update today I get following error: Screenshot 2023-01-24 at 20.18.05.png
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January 24th, 2023, 19:26 #66
- Join Date
- Feb 2016
- Posts
- 258
There is also an empty table : Screenshot 2023-01-24 at 20.25.50.png
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January 24th, 2023, 23:01 #67
Last edited by damned; January 24th, 2023 at 23:07.
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January 24th, 2023, 23:06 #68
Welcome Synmad
Fantasy Grounds effects do not normally adjust the stats that they effect. What happens is that any rolls using or targeting those stats also check the Effects list and will apply those values as well. Please note we found after the last attacks update that Attack Effects were kind of being applied twice, once if Strength/Agility was effected and once more if Attacks were effected. We have thus today removed Attacks from the Effects values - they are still mentioned in the descriptions and all Effects/Afflictions etc that we found so far that effect Attacks also effect Strength/Agility so we think this will address the issue.
Please note that about the same time you posted your message an update went live - so update again to grab that new build. But note that it contains an Error (see message above) that should not effect game play once loaded.
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January 25th, 2023, 01:54 #69
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January 29th, 2023, 14:26 #70
The damage from NPCs in modules seems to have disappeared. This seems to be affecting all the modules I have looked at, One Perfect Moment, The Slaver's Lash, The Man who Fell to Urth etc. Monsters & Characters from the core rules are ok.
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