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December 18th, 2022, 04:55 #51
Issue with Token & Portrait selection and assignment
My GM and I were setting up crew for the newly created ship.
We had the Party Sheet open, along with my PC and Support and the GM had all the other PC's and the support PC
The Support for several players were not yet assigned tokens, so the GM dragged in a token from assets.
This overwrote the portraits and token for my PC as well as the two other just added (to ship crew) support sheets
When I changed my PC token back, it then overwrote those same two characters token along with mine.
The GM was able to assign tokens to support character sheets, but I could not
We are both now confused
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December 18th, 2022, 15:29 #52
Thank you for the report. I will add this to my list to investigate.
Dominic Morta
Ruleset Developer
Smiteworks
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December 20th, 2022, 02:21 #53
I am Reg's GM and figured a fix to the issue. Tokens being placed on the Token Slot, seems to fix the issue. Myself or the others were probably placing tokens on the Portrait Slot on the character sheet. Why it linked 3 characters together and then 2 others is a mystery.
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December 20th, 2022, 09:06 #54
Well Star Trek does operate with some new features that no other ruleset has had the pleasure of testing out. Companions are bit of an odd ball record as it's owned by the player, but also needs to operate like an NPC. So it might be some drop code with one of those templates that thinks it's the player and not the companion itself. That's just one working theory. I won't know anything more concrete till I have some bandwidth to look it over.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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December 28th, 2022, 04:32 #55
Crew Names truncated
Another minor annoyance that has cropped up.
We've just started a new campaign and while everyone is getting used to who's character belongs to whom, we thought that we'd append our real names at the front
The portraits at top left are too small and the Party Sheet truncates them as if centred.
The only place the full text shows up in in Chat for rolls or typed comments
So there's nowhere at a quick glance to check who is is who.
Is there a way around this?
Screen Shot 2022-12-28 at 3.28.08 pm.png
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December 28th, 2022, 10:00 #56
I'm currently on vacation and wont' be able to look at this till I am back.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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December 28th, 2022, 13:59 #57
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December 31st, 2022, 07:48 #58
During a test session with our DM and another player familiar with the Pen & Paper version - we think that there might be a glitch in ship combat for how DM threat and Player Momentum spends are calculated to apply to subsequent attack damage rolls.
So when we spend two momentum by clicking penetration twice, the Momentum is reduced, but the target ship's Resistance is NOT ignored by the purchased amount.
Also the special effects any StarFleet deltas that are rolled are not cumulatively applied to numerous systems of the target ship
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December 31st, 2022, 08:32 #59
...and we have another possible glitch for combat.
The difficulty for either ship-to-ship or personal combat seems to ignore the difficulty set by the DM and the defaults are always 1 for ship - either phaser or torpedo - or 2 for personal weapons
This doesn't change for momentum spent.
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December 31st, 2022, 14:55 #60
You will have to add the effects by hand. It's not automated.
If an action has a built in difficulty, it can't be overridden by the difficulty selection. As the GM's difficulty selection is always on it would cause havoc. That is why you are seeing the difficulty not changing for those actions.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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