Thread: 5E - Better Combat Effects Gold
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December 4th, 2022, 18:30 #311
And that would stop the self-applied psychic damage from triggering the reapplication of the forced save? But not stop their own (unwise) attacks against others from forcing said saves?
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December 4th, 2022, 18:44 #312-MrDDT
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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December 5th, 2022, 01:26 #313
Some small growing pains but:
Version update: 3.31
Fixed: Conditional operator DYING was inverse
Fixed: Conditional operator range faction filtering fix for enemy/ally
Enhance: Performance optimization range conditional operator
Fixed: Documentation typos
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December 5th, 2022, 06:41 #314
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December 6th, 2022, 19:05 #315
- Join Date
- Aug 2018
- Posts
- 20
Thank you for the fast update.
Sorry for my poor understanding of English.
So if I understand correctly for each of my spells, i need a "Cast" parameter and after my effect line for [SDC] syntax work, otherwise [SDC] take 0 as value (as the exemple bellow) ? (before the update 3.30 i dont needed to do that)
Capture.PNGLast edited by Vaall; December 6th, 2022 at 19:28.
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December 7th, 2022, 06:15 #316
Version Update 3.32
Feature: Conditional operators ADV/DIS will return true if the attack roll has advantage or disadvantage
Feature: Conditonal operator RANGE now also accepts target as a filter which will filter on current targets
Feature: ATKHA,ATKHD,ATKHR, - Activate,Deactivate,Remove effect when the attack is successful
Feature: ATKMA,ATKMD,ATKMR, - Activate,Deactivate,Remove effect when the attack is unsuccessful
Feature: ATKHADD - Add custom effect when the attack is successful
Feature: ATKMADD - Add custom effect when the attack is unsuccessful
Feature: ATKFADD - Add custom effect when the attack is fumble (critical miss)
Fixed: Not all cases handled for translating [SDC] within a power
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December 7th, 2022, 07:05 #317
Thanks, more features just making this something we can't live without. I don't know if that's good or bad, but I'm thankful for it now. Thanks so much.
-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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December 13th, 2022, 20:32 #318
Version Update: 3.33
Feature: ! can be added to BCEG conditional operators to perform logical not
Fixed: SAVEDMG not applied when effect set to disabled. SAVEDMG will still not be applied when effect is removed before the save is resolved. Known deficiency.
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December 13th, 2022, 21:09 #319
I am sure, with the 32 pages, that this must have been asked before: Do you need to run BCE and BCEG at the same time?
Secondly, I have a player who lost an arm in combat, and has a prosthetic. On a natural 1, she has disadvantage on attacks and dex checks until she has the arm retuned.
Would the effect be ATTFADD: DISATK and second ATTFADD: DISCHK: dexterity ?The beginning of any story is a happy accident; the end, a tragic fate.
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December 13th, 2022, 23:55 #320
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