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October 1st, 2022, 14:21 #341
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- Dec 2004
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Here are all of the armor effects for anybody who wants to copy/paste...
THIEF SKILLS (ELVEN CHAIN); SKILL: -20 pick pockets; SKILL: -5 open locks; SKILL: -5 find/remove traps; SKILL: -10 move silently; SKILL: -10 hide in shadows; SKILL: -5 detect noise; SKILL: -20 climb walls
THIEF SKILLS (PADDED/STUDDED LEATHER); SKILL: -30 pick pockets; SKILL: -10 open locks; SKILL: -10 find/remove traps; SKILL: -20 move silently; SKILL: -20 hide in shadows; SKILL: -10 detect noise; SKILL: -30 climb walls
THIEF SKILLS (CHAIN MAIL - BARDS); SKILL: -25 pick pockets; SKILL: -10 open locks; SKILL: -10 find/remove traps; SKILL: -15 move silently; SKILL: -15 hide in shadows; SKILL: -10 detect noise; SKILL: -25 climb walls
THIEF SKILLS (NO ARMOR); SKILL: 5 pick pockets; SKILL: 10 move silently; SKILL: 5 hide in shadows; SKILL: 10 climb walls
THIEF SKILLS (SCALE/BANDED); SKILL: -50 pick pockets; SKILL: -20 open locks; SKILL: -20 find/remove traps; SKILL: -60 move silently; SKILL: -50 hide in shadows; SKILL: -30 detect noise; SKILL: -90 climb walls
THIEF SKILLS (HIDE ARMOR); SKILL: -60 pick pockets; SKILL: -50 open locks; SKILL: -50 find/remove traps; SKILL: -30 move silently; SKILL: -20 hide in shadows; SKILL: -10 detect noise; SKILL: -60 climb walls
THIEF SKILLS (RING/CHAIN); SKILL: -40 pick pockets; SKILL: -15 open locks; SKILL: -15 find/remove traps; SKILL: -40 move silently; SKILL: -30 hide in shadows; SKILL: -20 detect noise; SKILL: -40 climb walls
THIEF SKILLS (BRIGANDINE/SPLINT); SKILL: -40 pick pockets; -15 open locks; SKILL: -25 find/remove traps; SKILL: -40 move silently; SKILL: -30 hide in shadows; SKILL: -25 detect noise; SKILL: -50 climb walls
THIEF SKILLS (PLATE MAIL); SKILL: -75 pick pockets; SKILL: -40 open locks; SKILL: -40 find/remove traps; SKILL: -80 move silently; SKILL: -75 hide in shadows; SKILL: -50 detect noise; SKILL: -95 climb walls
THIEF SKILLS (PLATE ARMOR); SKILL: -95 pick pockets; SKILL: -80 open locks; SKILL: -80 find/remove traps; SKILL: -95 move silently; SKILL: -95 hide in shadows; SKILL: -70 detect noise; SKILL: -95 climb walls
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October 1st, 2022, 16:17 #342
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It appears that an INIT effect (e.g. INIT: -2) is ignored by the ruleset when initiative is rolled automatically at the start of a new round. However, it does work when the initiative is manually rolled from the character/NPC sheet.
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October 1st, 2022, 18:20 #343
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Yes, if characters have mods they need to roll off their sheet. The DM can use the auto roll for everyone without mods.
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October 2nd, 2022, 11:14 #344
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October 2nd, 2022, 18:25 #345
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I'm not a coder, but I would guess it has something to do with the difference in difficulty between mapping a simple command to roll a die and assigning that result, to instead rolling a die, knowing what each actor was going to do that might have a dex or other adjustment to the raw initiative die result (and might not), and then assign the modified number to that individual and the non-modified result to anyone not having an adjustment.
Last edited by EOTB; October 2nd, 2022 at 18:28.
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October 2nd, 2022, 18:26 #346
Dex reaction is for surprise, not initiative. At least within the rules anyway. I know a lot of people do house rule it to also be used in initiative.
As far as the "auto" rolled initiative it's meant to be a "simple" role for tables that want to keep things basic. If the players/DM want more precise they would roll their weapon/spell/etc which applies all modifiers.---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 17th, 2022, 00:21 #347
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- Oct 2018
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I dunno if it's been reported already, but giving an NPC an int-based skill ignores their actual intelligence score. Looking at db.xml, it looks like the <intelligence> element of a newly created NPC doesn't have a <score> entry, which I think is what skills use. Monsters copied from modules seem to have this value, but it doesn't get updated if you change their int, so the skill remains based on a value of 10.
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October 17th, 2022, 02:56 #348---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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October 21st, 2022, 21:51 #349---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 22nd, 2022, 02:58 #350
We had some 'Critical Hit' dice rolls log incorrectly tonight. Both NPCs and PCs were getting an extra crit dice. Evidence attached.
Crits.png
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