Thread: CoreRPG Combat Highlighter
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September 26th, 2022, 06:26 #151
I don't think all the options are meant to be on. I think there are options so you can pick and choose which ones you want. Without all the options some people would be left in the cold. I suggest finding a combo of options you DO like and using that.
I don't think the delay timer is a good idea, as when you hover over something you want it to be the right one and not have to wait Xseconds delay to see. I can see maybe this being another option however, I don't think it will be REALLY used, and it's something I've not seen anyone do yet on any EXT.
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September 26th, 2022, 17:10 #152
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precisely my point, when i hover on something.. i want it to be accurate. See my example: Im hovering on a goblin in the middle of pack of 20 tokens. That’s the one i want to play with in the combat tracker, add/remove effects ect. Im ready to mouse over to the combat tracker since it’s all scrolled into view and selected…
i start moving my mouse, passing over the pack…events firing off all over the place immediately
ive just lost my place.
As i was saying,
either debounce the hover slightly, it’s just a 1 second delay that prevents accidental selection
or selection = scroll and highlight
i know all the options and combinations.
cheers
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September 26th, 2022, 21:29 #153
I understand what you want however, others might not want a delay. I know you are saying this doesn't work for you, I'm saying ALL the options on are likely not meant to be on for people and they are there for options for people to choose from. I think if a delay option was added it should be optional and not forced as most people I would assume would use the option to be instantly update and not a delay.
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September 26th, 2022, 22:10 #154
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absolutely it should be optional, maybe i failed to mention that,
in any event, i’ll toy with it and try to hack it in the meantime, wrap the hover function in debounce temporarily. Hopefully he officially adds it as an option
i love the plugin,
i don’t love the chaos of hover
did this last night even though my last experience with lua was 600 years ago.
tedious to debug when i need to reload the solution to everytime i make a change
i’ll have to investigate some debug tools/techniques
on here, i introduced runtimes galore
cheersLast edited by spencerg; September 26th, 2022 at 22:14.
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September 27th, 2022, 19:29 #155
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September 27th, 2022, 19:33 #156
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September 27th, 2022, 20:02 #157
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The delay on this would be helpful for me too. That sounds like a good compromise with the options!
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September 28th, 2022, 17:16 #158
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You know what i did that helps… i hacked it so that it’s onMouseRelease- the problem is im using a single variable to track toggle on/off - i could not find a way to detect if a token is “selected”. I thought “activated” would work in their api… but it’s means “ active in the CT
if i could get selected state of the individual token instance, that would be great. I don’t want to use a variable but rather just look at the object and see if it’s selected and toggle highlight in ct) - love the scroll into view- its perfect.
i don’t know their structure well enough.
anyways, debounce (inline with clear onIn) is great, but selected on/off = to scroll/select in ct…. is great too.
great work, super helpful plugin for DMLast edited by spencerg; September 28th, 2022 at 17:27.
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September 28th, 2022, 17:19 #159
If I recall correctly, I struggled greatly with trying to figure out a way to determine which token is actually selected. But I think the delay is the way to go anyhow. Already got some logic there that I think would work just fine. I'll see what I can put together here soon.
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September 28th, 2022, 17:35 #160
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that’s awesome chief
And yes, i love the selected variant i hacked in, but as far as i can see, their is no way for me to get “selected” state of actual token im clicking on… which i find insane/hard to believe. In any event, thank you for listening. I’ll let you know if i find anything…Hard to debug this with just consoles and being forced to reboot every change
i commend you guys for the work, very tedious to debug. If i turn up anything on token instance properties buried or hidden, i’ll msg ya
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