Thread: 5E - Spell Automation
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February 16th, 2022, 20:48 #121
Hi Xelab,
sorry if I write here but I can't find any forum thread for your Combat Automation Ext which has stopped working.
I can confirm I test it on a new campaign without any other ext and I test the simplest of cases that is normal attack and to hit damage.
Ext version 1.1
New Character with only a bow
Character + NPC on CT
Targeted NPC and click to attack (hit) but none happens.
Can you check what is wrong!?!?
Tell me if you need something and if you are able to check this and the ext is ok for you.
Thank you for your effort and your work..Daniele Roitero
Trieste, Italy
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March 11th, 2022, 16:48 #122
- Join Date
- Jul 2020
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- 26
Combat automation
Hi Xelab,
after a long search and the help of many people I finally got this link. I have a small problem with combat automation after one of two big updates of FGU. The problem is described in the conversation below. Are you willing and able (sure) to fix it?
---Quote (Originally by nephranka)---
Xelab is still around but is only going to fix his ext if it is broken when loaded by itself (internal issues). He is not going to change his code in making it compatible with other exts. He will help by answering questions from the other developers. Because I use so many exts, I can not afford to have that one as it is not compatible with a few others I use. I too liked it but I have learned to live without it.
---End Quote---
---Quote (Originally by Iakal)---
Hmm. Very interesting. That is because I have a test campaign, where I check each extension on its own. And it doesn't need another extension to produce the error message when using a weapon:
ActorManager.getActor - DEPRECATED -21-01--01 - Contact forge/extension author
I assume that would cover "broken when loaded by itself (internal issues)". By the way, except the error message the extension is working, but the error message appears multiple times, and that can be very nerving. Is there any chance someone can contact him? I don't know as he seems no to answer on DMG.
---End Quote---
You might want to bring this into Xelabs thread for it and not posting it here. As it has nothing to do with Advanced Effects.
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March 20th, 2022, 17:07 #123
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- Aug 2018
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For those who are not aware, the extension has been updated on DMs Guild. The ActorManager error should no longer be occurring.
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July 13th, 2022, 05:10 #124
- Join Date
- Oct 2019
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- 6
Is there a way to disable the first major feature of this extension? I kind of just want the spell slot usage feature at the moment.
EDIT: I just noticed the second GIF shows how you can SHIFT double click to disable the spell automation. That helps, but would be nice to be able to disable it instead. Love the mod either way!Last edited by RigelOrionBeta; July 13th, 2022 at 06:35.
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August 16th, 2022, 01:16 #125
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- Jun 2018
- Location
- Richardson, TX
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ok...getting this error from Combat Automation when going to a Spell and unlocking it:
Handler error: [string “campaign/scripts/Combat_Automation.lua”]: 163: attempt to index global ‘rAction’ (a nil value)
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August 26th, 2022, 18:34 #126
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- Jun 2020
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Does anyone else that use this have any current problems? When I just downloaded the newest version from the last day or so, copied it over the previous it does not show up as an extension to be selected. I love this extension for my non technical players. Just clicking one button to cast spells or do attack and damage are excellent!
But I didn't think to keep the previous version before putting this one in place.
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August 27th, 2022, 04:29 #127
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August 28th, 2022, 21:19 #128
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- Jan 2020
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October 6th, 2022, 08:20 #129
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- Aug 2020
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This extension is no longer supported, for the version that is supported please refer to: DMs Guild Version
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October 7th, 2022, 21:44 #130
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- Aug 2018
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- 81
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