Thread: CoreRPG - Temporal Fixation
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August 26th, 2022, 06:15 #21
There seems to be an issue with SHARETURN where CTRL-Click to target either a token or a CT entry can target both entities who's turns are shared with 1 click. Attempts to un-target in every way I can think of do not work to come to a conclusion of just 1 instance of each of the 2 being targeted.
Sincerely appreciate your continued help.
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August 26th, 2022, 17:54 #22
Hmmm, that certainly is odd. I'm having difficulty reproducing that behavior though in a test campaign with only Temporal Fixation loaded, so it may be a conflict between two. If you're able to isolate either a set of steps that cause it to happen or identify a conflicting extension I'd be happy to take a look.
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September 11th, 2022, 10:29 #23
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When using this extension in a 5E campaign, there's a minor display issue with the speed field in the NPC sheet in that if the field contains enough text to require more than 1 line then the field will increase in height but the items below don't move down, causing the speed field to be rendered underneath the items lower down:
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September 11th, 2022, 16:02 #24My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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December 2nd, 2022, 13:29 #25
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Sorry, I'm a little confused. Exactly how do I use this? How do I link one token to the other?
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December 2nd, 2022, 14:42 #26
This confused me at first too, but its really simple.
In my scenario, I have an Aarakocra that should always come immediately AFTER the testPC. So on the Aarakocra, I add the effect "AFTERTURN". Then, on that effect line there is a targeting box. Drag that targeting box to testPC, so the effect now shows "Targets: testPC". then whenever you run initiative, the Aarakocra will come after the testPC.
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February 28th, 2023, 07:28 #27
FIXINIT and the house rule "Combat: Roll init each round" do not play nice together. The other effects, AFTERTURN, BEFORETURN, and SHARETURN all keep the correct initiative when it is re-rolled at the start each round. However, FIXINIT does not, a creature with this effect on it seems to roll initiative as normal, though it cannot be adjusted manually or rerolled from the sheet. Changing the number on the effect on the CT resets the initiative to the correct number, as does toggling the effect to 'SKIP' or 'OFF' then back to 'ON'. The only exception to this is if "Combat: Auto NPC initiative" is set to 'Roll All'. In that case it places the creature with the FIXINIT effect into the correct order on the CT (for example with FIXINIT: 20 it will put anything with an initiative above 20 before it on the combat tracker, and those with lower initiatives under it), but it displays the initiative as 10000 (maybe bigger, but it cuts off). Also, the turn marker will be on the creature with FIXINIT, even if other creatures have a higher initiative. Interestingly enough the same behavior occurs for both PCs and NPCs with FIXINIT.
Screenshot 2023-02-28 Temporal Fixation.jpg
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March 1st, 2023, 20:43 #28My Forge creations: https://forge.fantasygrounds.com/crafter/9/view-profile
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March 15th, 2023, 17:38 #29
Just released version 1.0.6 which has fixes for handling initiative being rerolled each round as well as using the menu to reroll.
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March 15th, 2023, 17:51 #30
Awesome thanks
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