-
July 28th, 2022, 12:34 #1
- Join Date
- Mar 2009
- Location
- Lidingö, Sweden, Europe
- Posts
- 377
Is there a way to automatically categorize items/entities in a module.
I'm creating a module that will have more that two hundred new items. If possible I'd like to sort them into categories already in the module, so that it becomes easier for the players to find the stuff they are interested in. Is there a way to do this, besides manually in the campaign?
-
July 28th, 2022, 14:06 #2
Are you creating the module XML yourself? IF so, you can add <category name="Group 1"> entries around the data you want in the category.
Here's a simple example of a module I created using two story entries in two different categories:
Code:<encounter> <category name="Group 1"> <id-00001> <name type="string">Test 1</name> <text type="formattedtext"> <p>Test data</p> </text> </id-00001> </category> <category name="Group 2"> <id-00002> <name type="string">Test 2</name> <text type="formattedtext"> <p>Test data 2</p> </text> </id-00002> </category> </encounter>
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
July 28th, 2022, 14:26 #3
- Join Date
- Mar 2009
- Location
- Lidingö, Sweden, Europe
- Posts
- 377
Thanks! That was exactly what I was looking for!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks